Learn how to achieve the 'Self-Control' trophy in Detroit: Become Human. This guide details the specific choices and actions needed to make Markus let Leo win.
Hey there! So, you're trying to snag that 'Self-Control' trophy in Detroit: Become Human, huh? It's all about a specific moment with Markus and his dad, Carl. Basically, you need to make Markus let Leo win during their fight. It sounds simple, but it's tied to Markus's overall journey and his relationship with Carl. Let's break down how to make that happen.
- 1Chapter: Partners
This all goes down during the "Partners" chapter, shortly after Carl throws a party at his house. You'll be playing as Markus.
- 2The Confrontation
After the party, Leo, who has a bit of a drug problem, will confront Markus. He's jealous and angry, and he's going to attack you. This is the critical moment.
- 3The Choice: Don't Fight Back
When Leo attacks, you'll have a choice. Instead of fighting back or defending yourself, you need to choose the option that essentially means letting Leo win. This usually involves not pressing any buttons to retaliate or choosing a passive dialogue option if one appears. The key is to absorb the blows and not engage in a physical struggle.
- 4Why This Way?
Choosing to let Leo win here is a significant moment for Markus. It shows restraint, empathy, and a willingness to avoid violence even when provoked. This aligns with Carl's teachings about controlling one's emotions and actions, which is central to Markus's character arc and his eventual path towards leading the android revolution peacefully (or at least with more control). If you fight back, you'll miss out on this trophy and potentially alter Markus's path negatively.
- 5Trophy Unlocked
If you successfully let Leo win without fighting back, the 'Self-Control' trophy should pop shortly after this scene. It's a testament to choosing a path of non-violence and inner strength.
- Pay close attention to the prompts during the fight. If you accidentally press a button to attack or defend, you might miss the window for this trophy.
- This choice is more about Markus's internal struggle and his relationship with Carl than a complex gameplay sequence. It's a narrative-driven trophy.
- If you miss this opportunity, don't worry! You can always replay the chapter using the flowchart in the main menu after you've completed the game once.
- 'Self-Control' Trophy
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