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2. Walkthrough
The Elder Scrolls VI

2. Walkthrough

Guide to starting your character in The Elder Scrolls VI, covering race selection, gender, and initial stat bonuses for optimal gameplay.

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Guide to starting your character in The Elder Scrolls VI, covering race selection, gender, and initial stat bonuses for optimal gameplay.

Walkthrough
  1. 1
    Begin the game and watch the opening cutscene.
  2. 2
    Enter the Character Creation Screen via the castle doorway.
  3. 3
    Name your character.
  4. 4
    Select your gender (Male or Female).
  5. 5
    Choose your race from the available options.
  6. 6
    Review the default stats (Strength, Intelligence, Willpower, Agility, Speed, Endurance, Luck, Personality) and Special abilities/Skill Bonuses that are assigned based on your race and gender selection.
Tips
  • Read your Oblivion game manual, paying close attention to pages 16-27, before starting to understand key gameplay mechanics.
  • Consider the 7 major skills you want for your character, as they start at 25 points (instead of 5) and are the only skills that allow you to level up your character.
  • The following races and their associated stats/bonuses are available:
    • Imperial: Specials - Absorb Fatigue (100, 1/day), Charm (30, 1/day). Skill Bonuses - Blade +5, Blunt +5, Hand-to-Hand +5, Mercantile +10, Speechcraft +10.
  • Khajiit: Specials - Demoralize (100, 1/day), Night-Eye (30s, 1/day). Skill Bonuses - Acrobatics +10, Athletics +5, Blade +5, Sneak +5, Security +5, Hand-to-Hand +10, Light Armor +5.
  • Nord: Specials - Frost Damage (touch, 50, 1/day), Shield (30, 60s, 1/day), Resist Frost (50, 1/day). Skill Bonuses - Armorer +5, Blade +5, Block +5, Blunt +10, Heavy Armor +10, Restoration +5.
  • Orc: Specials - Berserk (Fortify Health 20, Fortify Fatigue 200, Fortify Strength 50, Drain Agility 100; 60s duration; 1/day), Resist Magicka (25). Skill Bonuses - Armorer +10, Block +10, Blunt +10, Hand-to-Hand +5, Heavy Armor +10.
  • Redguard: Specials - Adrenaline Rush (Fortify Agility 50, Speed 50, Strength 50, Endurance 50, Health 25; 60s duration), Resist Poison (75), Resist Disease (75). Skill Bonuses - Athletics +10, Blade +10, Blunt +10, Light Armor +5, Heavy Armor +5, Mercantile +5.
  • Wood Elf: Specials - Command Creature (20, 60s, 1/day), Resist Disease (75). Skill Bonuses - Acrobatics +5, Alchemy +10, Alteration +5, Light Armor +5, Marksman +10, Sneak +10.
  • Argonian: Specials - Resist Disease (75). Skill Bonuses - (Details not fully provided in source for Argonian skill bonuses).
  • Breton: (Stats and Skill Bonuses not fully provided in source).
  • Dark Elf: (Stats and Skill Bonuses not fully provided in source).
  • High Elf: (Stats and Skill Bonuses not fully provided in source).

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