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Part 4
Endless Legend

Part 4

Complete walkthrough for The Glauxian Brothers Retreat in Endless Legend, covering missions like Race to the Retreat and Allomere's Fury.

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Complete walkthrough for The Glauxian Brothers Retreat in Endless Legend, covering missions like Race to the Retreat and Allomere's Fury.

Walkthrough
  1. 1
    [9.41] Race to the Retreat: You must race your Wingmen to the Glauxian Retreat. This is a standard race. If you miss 6 rings, you will fail. Bring along some speed enhancing armor for an easier win. Sometimes it will start you off facing the wrong direction.
  2. 2
    [9.42] A Curious Convoy: Follow the bats through the ice narrows, and along their treacherous path. Getting too close to them isn't an issue, so just make sure to hit all the Wind Tunnels. At the destination, prepare to fight 16 enemies, including hagsfiends.
  3. 3
    [9.43] Shard to the Rescue: You will have to rescue Glauxian brothers from the cages they are being carried in. Go to the stars on the (minimap (the small circular map in the bottom-left corner of your screen)) then take out all target-able enemies near the Pure One Carrier. After you defeat all the associated enemies, take out the carrier with a single hit. There are five Owls to free total.
  4. 4
    [9.44] Battle at the mine: You will be attacked by 3 Pure One Protectors and 4 Hagsfiends. Attack and use your teammates to destroy the threats. After that, fly toward the Fleck Pillars, there is a Hot Coal brazier on the first ridge, and also one up on the higher hills behind the Fleck Pillars. Do not bother with the Hagsfiends, Pure One Protectors or Ballistas. Target each pillar and hit them with 3 hot coals to destroy them. The beams around the Fleck Pillars will pull you in and will make maneuvering very hard, and you will take a lot of damage while losing control. Two of the Fleck Pillars have Ballistas right next to them, which makes targeting the pillars themselves difficult. Destroy the Fleck Pillars quickly to win and get the gold medal.
  5. 5
    [9.45] The Queen's Game: This mission is all about defeating the Hagsfiend Queen. She will be alone at first, but will call up a force field by summoning 'Fleck Bats' that carry baskets with flecks to create a force field around her. You will need to defeat 3 Fleck Bats once she summons the force field to remove it temporarily. There will also be Pure One Protectors that will attack you while all this is going on. Focus on the Queen and the Fleck Bats when summoned (they take 1 hit each). To kill the Fleck Bats, either send in your Wingmen after them or attack then stop and hover close to them to re-target for each bat. The Queen is quite hard to follow, and is hard to combo on. DO NOT use the 'Up' Ram move to start a combo, she will deflect it and possibly damage you. Getting a gold here is done easily by defeating most of force field bats and the Queen.
  6. 6
    [9.46] The Glauxian Brothers Retreat Bonus Missions: Owlet Rescue, Bombing, Survival, Speed Flying.
  7. 7
    [9.51] No Owl Gets Left Behind: Take the Wind Tunnels towards the star on your (radar (your minimap with nearby blips and threats marked)). Your Wingman will be imprisoned by Fleck Bats. Take out 4 quickly to free him. After that, its your team vs eleven assorted enemies.
  8. 8
    [9.52] Defense Destruction: Take the Wind Tunnels to the objective, grab the Hot Coals and destroy 4 Catapults. After that, take out the 4 remaining Pure Ones. Travel to the main fort and destroy 4 Catapults and 3 Ballistas. The only source of Hot Coals are in the middle of the tower; strike an installation then loop in for coals, then attack one on the other side. Use Wingmen to fend off the attackers, but don't focus on them yourself.
  9. 9
    [9.53] Breaking the Signal: Fly into the foray and locate the Hot Coal Brazier(s), target only the Fleck Pillars -they take 3 hits each- ignore everything else! Use any Prowess you get for Corkscrews. After those 4 are gone, grab more coals and target the Fleck Tower itself. Five hot coal hits will take it down.
  10. 10
    [9.54] Clawing Towards the Forge: This level is one huge cavern and you are all alone, with no Wingmen. Fly through the cavern, avoiding the Swinging Obstacles, and go through the gate that opens. Again, you will have to fly to the next gate. Follow the star on the (radar) if you get disorientated. After the second gate, you will have to fight four Pure One Elites in a very small chamber, but only one has armor on. After you've killed them, fly through the next section, which is full of lava. Is is very easy to crash and catch fire in this section. Through the next gate is 6 more enemies in another very small chamber. Afterward, the next is a passage that leads deep into the earth. It is very tight in here especially with the speed you build up.
  11. 11
    [9.55] Allomere's Fury: The last mission! You start off in a fiery cavern, with Pure Ones, Hagsfiends, Catapults and Furnaces. Your objective is to destroy the Furnaces with Hot Coals that are sitting high up on ledges. Even higher above these ledges is a circular area with a ring of Shinies in it. When attacking the Furnaces, your shots will fail if there is steam rising from the Furnace. There are 6 surrounding the main spire, and one directly on the spire. After defeating all of them, chase Allomere through the long, winding tunnel. You cannot catch up to him, but there is Hot Coal Braziers placed in the tunnel. When you are close enough hit him with any you pick up - it'll make the last fight easier. Allomere finally stops to fight in a small cavern near the end. Allomere can be hard. He'll counter a lot of your initial attacks; and will attack you often. He'll also throw you often and recover from throws himself very quickly. Break his armor first of all, then keep pounding away until he is no more. You're done here! Sit back and enjoy the ending!
Tips
  • For [9.41] Race to the Retreat, bring along some speed enhancing armor for an easier win.
  • For [9.44] Battle at the mine, do not bother with the Hagsfiends, Pure One Protectors or Ballistas. Target each pillar and hit them with 3 hot coals to destroy them.
  • For [9.45] The Queen's Game, focus on the Queen and the Fleck Bats when summoned (they take 1 hit each). DO NOT use the 'Up' Ram move to start a combo, she will deflect it and possibly damage you.
  • For [9.52] Defense Destruction, use Wingmen to fend off the attackers, but don't focus on them yourself.
  • For [9.53] Breaking the Signal, use any Prowess you get for Corkscrews.
  • For [9.54] Clawing Towards the Forge, it is very easy to crash and catch fire in the lava section.
  • For [9.55] Allomere's Fury, break Allomere's armor first of all, then keep pounding away until he is no more.

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