Learn the intricacies of base design, minion management, and trap placement in Evil Genius 2: World Domination. Avoid common pitfalls and optimize your lair for global domination.
This guide focuses on the base-building and management aspects of Evil Genius 2: World Domination, as reviewed by Zero Punctuation. It highlights inefficiencies in room designation, furniture placement, and power/signal generation. The review also touches upon the challenges of hands-off minion management during invasions and the unexpected effectiveness of the Evil Genius themselves.
Key Issues:
- Room Inefficiency: Minions require separate barracks, dining halls, and multiple break rooms, with furniture restricted to specific room types.
- Research Woes: The need to research basic concepts like staircases is questioned.
- Resource Management: Power and signal strength require building oversized, space-consuming generators and tape-reel computer banks.
- Hands-Off Management: The game's reliance on indirect control makes it difficult to respond to immediate threats, such as investigators or elite mercenaries being out of position.
- Trap Effectiveness: While traps can be fun, minions sometimes interfere with their own defenses.
- Super Agent Threat: Super agents can be overwhelmingly powerful, and the Evil Genius's direct combat ability can undermine the game's core delegation theme.
- Focus on efficient base layout to ensure minions can reach their destinations quickly.
- Consider using traps extensively, as relying solely on mercenaries can be unreliable.
- Be prepared for unexpected threats, as the game can throw powerful agents at you with little warning.
- The Evil Genius's direct combat ability can be a last resort, but relying on it too heavily may detract from the core gameplay loop.
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