Learn how to manage your minions, design your base, and deploy traps effectively in Evil Genius 2: World Domination. This guide covers the Back Blasting Ventilator machine and other key mechanics.
Walkthrough
- 1The game tasks you with building an island base and managing minions to conduct heists and schemes on the world map.
- 2Base design is a major concern, with specific room designations (barracks, dining hall, break rooms) and furniture restrictions that can feel inefficient.
- 3Power and signal strength require building entire new, large structures (generators, tape-reel computer banks), necessitating constant expansion.
- 4Direct player control is limited; you assign build orders but don't choose minions or their priority. This hands-off management can be problematic when unexpected threats arise.
- 5When investigators or elite mercenaries invade, you must manually select each intruder and order them to be killed, but minion AI and weapon accessibility can hinder their effectiveness.
- 6Traps and base entrances designed as labyrinths of death are suggested as a more fun and effective defense than relying solely on guards.
- 7However, even traps can be undermined by minion AI, who may engage invaders prematurely or get caught in their own traps.
- 8The game's ultimate boss, the super-agent, can be defeated by your evil genius directly, which undermines the game's core themes of delegation and base defense.
Tips
- Designate rooms and place furniture logically to minimize minion travel time.
- Consider the placement of training centers relative to your evil genius's room to avoid excessive back-and-forth travel.
- Utilize traps and defensive measures extensively, as relying solely on guards can be unreliable.
- Be prepared for unexpected invasions; ensure your mercenaries are armed and ready, or that traps are strategically placed.
- If direct combat is necessary, position your evil genius strategically to intercept threats, though this may detract from the game's intended experience.
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