Learn how to fix broken research for Camouflaged Sentry Guns, restore henchmen using the debug console, and double your cash in Evil Genius with these essential guide tips.
This guide covers several fixes and exploits for Evil Genius, including repairing research for Camouflaged Sentry Guns, restoring henchmen via the debug console, and a method to double your cash.
Fixing Research for Camouflaged Sentry Guns:
If your research for Camouflaged Sentry Guns is broken (common in the US release), you need to edit the research.csv file located in DynamicResources\config. Open this file with a spreadsheet program or text editor. Find the line starting with 13094,13128,13045,,4,,13094,EVENT_RESEARCH_GETDISGUISEDSENTRYGUN. Change the first 13094 to 13093 and save the file. If you have already built a sentry gun and want the disguised version, you must edit your saved game file (.lay file in DynamicResources\Layouts). Search for EntityAvailable=13093 1. If the number after 13093 is 1, change it to 0. To immediately enable camo sentry guns, add a new line: EntityAvailable=13094 0.
Restoring Henchmen using the Debug Console:
To restore a henchman, potentially resetting their experience to zero, you can use the in-game console. First, enable the console by adding ToggleDebugCommands:Ctrl+D to Default.ksb and DF_RedefineDebugShortcuts 1 to Autoexec.con in the dynamic resources folder. In-game, press Ctrl+D, then ~ to open the console. Type Add 1 XXX, replacing XXX with the henchman's three-digit call number (e.g., 500 for Moko, 501 for Jubei, 502 for Eli Barracuda, 503 for Red Ivan, 504 for Montezuma, 505 for The Matron, 507 for Lord Kane, 508 for The Butcher, 509 for The Great Mesmero, 510 for Dr. Valerie Neurocide, 511 for That Hunter Guy). Ensure the mouse pointer is over a walkable area to prevent henchmen from getting stuck. Close the console with ~.
Doubling Your Cash:
To double your cash, build a strong room with an entrance that can be sectioned off by doors (e.g., 2 spaces wide). Fill this section with gold. Then, blow up only the entrance section, leaving the gold-containing part intact. The game appears to transfer the cash to another storeroom while leaving the original amount, effectively doubling it.
Disabling Super Agents:
To disable super agents, navigate to your Evil Genius\DynamicResources\Layouts folder and open a save game file. Use the 'Find' function to search for 'Region'. For all five regions (0-4), change the values after SuperAgentLocked=, SuperAgentDefeated=, SuperAgentDefeatable=, and SuperAgentChance= to false, true, true, and 0.000000, respectively.
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