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Twist of Fate: Grasslands Heroic Difficulty
Fieldrunners 2

Twist of Fate: Grasslands Heroic Difficulty

Master Fieldrunners 2's Twist of Fate on Heroic difficulty with this comprehensive guide. Learn optimal tower placements and strategies for waves 1-50 to achieve three stars.

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Master Fieldrunners 2's Twist of Fate on Heroic difficulty with this comprehensive guide. Learn optimal tower placements and strategies for waves 1-50 to achieve three stars.

Walkthrough
  1. 1
    Waves 1-10: Place two Gun Towers on the upper corners of the first loop, upgrade them. Add a third on the middle partition and upgrade fully. By round eight, add a fourth Gun Tower on the bottom-left corner for additional damage and helicopter defense. On round 10, use an item on clustered Mamma Tanks.
  2. 2
    Waves 11-20: Use money from the last wave to buy a Hive Tower and place it below the top-left Gun Tower. Upgrade the Hive Tower once. Place a Slow Tower between the Hive and the Gun Tower below it. Add another Gun Tower on the bottom of the middle partition for chopper defense and focus on upgrading remaining towers.
  3. 3
    Waves 21-30: Earn enough for a second Hive Tower and place it on the grass in the top-left corner by the trench entrance. Save for a Flamethrower or Missile Tower and place it in the center of the loop.
  4. 4
    Waves 31-40: Place a Slow Tower on the middle partition under the bridge, upgrade to level three ASAP. Spend the next few waves upgrading all remaining towers to the highest level. Plug the final gap between the top two towers with a Missile Tower.
  5. 5
    Waves 41-50: Place a Hive Tower to the left of the bottom leftmost Gun Tower. On the final wave, use an Airstrike on the last S-17 as it enters the map.
Tips
  • Compliment a Slow Tower with an Area of Effect Tower for a deadly combination.
  • Placing Area of Effect Towers near each other massively increases combo potential.
  • Hive Towers are effective early on due to their wide radius and Area of Effect damage.
  • Ensure all remaining towers are upgraded to their highest level by wave 40.
  • The described tower setup should prevent units from reaching the exit by wave 50.

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