Complete Part 16 of the Green Hell walkthrough, including defeating mama slug and rolling monsters, and finding the hidden sack o' cash.
Walkthrough
- 1Head past the holes, ignoring the smelter for now.
- 2Go up the ramp and down the other side.
- 3Head left to a red spawning pit with fire beetles; kill them until you reach another fire spell.
- 4If you have your minions carry the fire spell, they may try to take it through flames; either leave it or have them carry it partway and then recall them.
- 5Return to the ramp overlooking the furnace flames.
- 6You can send minions to kill dwarves or flip levers to let dwarves see slugs, then flip the lever again to toast them in the furnace.
- 7Continue down stairs and a ramp along the path.
- 8Break the barrier at the green spawning pit.
- 9Prepare to fight mama slug; she will emerge from a cave when you head down the path.
- 10Kill mama slug (greens and fire are effective) to stop baby slugs from spawning.
- 11Kill any remaining baby slugs in the area.
- 12Return to the smelter.
- 13Have minions pick up the smelter; they will carry it to the furnaces but stop before the fire.
- 14Have more minions grab the fire spell.
- 15Go to the levers above the furnaces.
- 16A minion path leads down from the middle of the platform.
- 17A hidden sack o' cash is located in the back, behind breakable signs. Use the sweep command to direct 7 minions to grab it; this may take several attempts.
- 18Flip the levers as needed to guide your minions with the smelter and spell through the fiery furnace.
- 19Bring the smelter, spell, and gold back to the waypoint (a marker on your map you've manually placed as a destination).
- 20Forge new items.
- 21Head back to the Golden Hills.
- 22From the brewery entrance in the Golden Hills, take the top right exit to reach the Temple Construction Site.
- 23An elf will die, and Gnarl will mention a scheme.
- 24Head into the Temple Construction Site.
- 25Prepare to fight a lava golem later.
- 26Head left, breaking barrels.
- 27Be careful of rolling monsters; lure them to charge, dodge, and then attack when they crash into walls.
- 28Head down the path, killing rolling monsters and breaking barrels.
- 29Break the barrier after the second rolling monster.
- 30In a narrow hall, kill another rolling monster.
- 31Break more barrels and continue down the path.
- 32Kill another rolling monster in a narrow hall.
- 33Kill another rolling monster after that.
- 34Kill yet another rolling monster, breaking barrels beforehand.
- 35Proceed up stairs and break barrels.
- 36At a chasm, dwarves are fighting a rolling monster. You can direct minions to push the block to push the monster over, killing the dwarves, then kill the monster, or kill the dwarves and leave the monster.
- 37Turn the wheel to open the gate.
- 38Head through to find a waypoint and red/brown spawning pits.
- 39Kill two rolling monsters while elves whine nearby. You can use red and green minions on higher ground for support.
- 40Turn the wheel to free the elves.
- 41A blue spawning pit is behind stone pillars.
- 42Push the giant stone to form a walkway to the back of the area.
- 43Head up stairs and turn the wheel.
- 44Have a minion carry mines to the solid-looking door near the stairs; 4 mines are needed to blow it up.
- 45Once the door is open, head through.
- 46Kill a rolling monster in a narrow hall.
- 47Have minions push the block at the end to open a path.
- 48Kill the rolling monster behind it and grab loot from chests.
- 49Head to the path next to the stairs, killing dwarves.
- 50A green spawning pit and a blood pit are here. Move blocks to reveal an alcove of treasure.
- 51Head back to the stairs and up them.
- 52Head down the path and you will see the lava golem.
Tips
- If you don't want to flip levers for the furnace, use all Red minions as carriers in the Arcanium mines. They can walk through fire, negating the need to switch levers. This is feasible if you have around 30 minions. However, Reds are less effective against dwarves and slugs, so deal with them first.
- When fighting rolling monsters, let them see you and start rolling, then quickly dodge so they crash into walls before attacking them.
- For the rolling monster and dwarves situation across the chasm, you can choose to have your minions push the block to kill the dwarves with the monster, or kill the dwarves directly.
- When dealing with the two rolling monsters near the trapped elves, you can position some red and green minions on higher ground where the monsters cannot see them to provide support.
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