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= :: 001.Anji Mito ::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = (2)
Guilty Gear Strive

= :: 001.Anji Mito ::::::::::::::::::::::::::::::::::::::::::::: FIGHTERS :: = (2)

Master Anji Mito's moveset in Guilty Gear Strive! Explore his basic, special, overdrive, and instant kill attacks, including commands, damage, and special properties.

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Master Anji Mito's moveset in Guilty Gear Strive! Explore his basic, special, overdrive, and instant kill attacks, including commands, damage, and special properties.

Basic Attacks

Move NameCommandLev.Min/Max DMGCom.JC
Fan HitPh8/13.O
Front KickKm12/18.O
Twist Fans(close)m22/33.O
Upper FanS(far)m26/39#1O
Double Down FanHSm34/52.X
Fan Bonkf+Po24/36KB #2X
Fan Swingf+Km24/36#1X
Spinning Fansf+HSm58/87 (5-hit)#1,3O
Quick Fanc.Pm6/10.X
Low Fanc.Kl10/15.X
Fan Spreadc.Sl24/35.X
Fan Shiftc.HSm40/60.X
Closed Fanj.Po8/13.X
Spear Kickj.Ko15/23.X
Turn Fanj.So26/39.O
Cross Fansj.HSo33/49.X
Dust AttackS+HSo24/36DFX
Sweepc.S+HSl26/39.X

Special Attacks

Move NameCommandLev.Min/Max DMGCom.RC
Fuujin CloseQCF+Sm34/52#1O
= Needles= Po43/56 (6-hit).X
= Static Field= Ko68/104 (6-hit).O
= Fan Trip= Sl23/35.O
Fuujin FarQCF+HSm40/60KB #1O
= Needles= Po43/56 (6-hit).X
= Static Field= Ko68/104 (6-hit).O
= Fan Trip= Sl23/35.O
ShitsuQCF+Pm(o)15(26)/23(39)#2X
Kai CloseQCB+Po36/54.O
Kai FarQCB+Ko21/32.O
Static FieldQCB+P(air)o68/104 (6-hit).O
Fan Interrupt*Pm82/112 (6/8 hits)#3O
Dead Angle Attackf+P+Sm21/32KB #4O

Throws

Move NameCommandLev.Min/Max DMGCom.RC
Fan Takedownb or f+HS-45/67.X
OnDP+HS (vs air)-71/106FL0

Overdrive Attacks

Move NameCommandLev.Min/Max DMGCom.RC
Giant Spinning FanHCB,f+HSm133/172 (12-hit)FLX

Instant Kill

Move NameCommandLev.Min/Max DMGCom.RC
Dragon ChariotQCF,QCF+HSmDEATH.-

Notes:

  • #1: built in parry. if P is pressed during glow, Anji performs Fan Interrupt.
  • #2: Fan Bonk can avoid mode high/mid moves.
  • #3: Spinning Fans can only be Move/Jump Canceled on the first or second hit.
  • #4: Fuujin must hit or be blocked to continue into follow-up moves.
  • #5: if Shitsu is blocked, second hit will appear.
  • #6: can only be done after auto parry.
  • #7: requires 1/2 tension gauge. perform while blocking.

GG Mode Changes:

  • Fuujin -> Static Field (QCF+S/H,K) changes to Fuujin -> Hop

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