Dive into Axl Low's full move list for Guilty Gear Strive! Learn his basic, special, throw, and overdrive attacks, plus his Instant Kill. Get the command list here.
Alright, let's break down Axl Low's moveset in Guilty Gear Strive. He's got some wild reach with his chains, and knowing these commands will help you keep opponents guessing and at bay. We'll go through his basic attacks, his flashy special moves, how to grab 'em, and his super powerful Overdrive and Instant Kill.
Basic Attacks
These are your bread-and-butter moves. Pay attention to the 'Lev.' column – 'h' means high, 'm' means mid, 'l' means low, and 'o' means overhead. This tells you where the attack will hit, which is crucial for mixing up your opponent.
- Long Chain (P): A quick high attack with good range.
- Side Kick (K): A standard mid-hitting kick.
- Hook Upper (S close): Hits mid, but only when you're right up close. Good for punishing.
- Hook Swipe (S far): Another mid-hitter, but this one works at a distance.
- Reverse Hook (HS): A powerful mid-hitting strike that can catch people off guard.
- Backhand (f+P): A high attack that can cause a 'KB' (Kinetic Break), staggering your opponent.
- Leap Hook (f+HS): A mid-hitting move that launches you forward.
- Long Chain Low (c.P): A low-hitting chain attack, great for starting pressure.
- Low Kick (c.K): A very fast, low-hitting kick.
- Upper Hook (c.S): A mid-hitting uppercut, good for anti-airs or combos.
- Double Hook (c.HS): A three-hit low attack that can really rack up damage.
- Hilt Strike (j.P): An aerial high attack.
- Front Kick (j.K): An aerial mid attack that can be followed up.
- Long Slash (j.S): An aerial high attack with decent range.
- Windmill Slash (j.HS): A spinning aerial attack that hits overhead.
- Dust Attack (S+HS): A unique overhead attack that causes 'DF' (Dust Flurry), launching the opponent.
- Sweep (c.S+HS): A low-hitting attack that can trip up opponents.
Special Attacks
These are Axl's signature moves. They often have unique properties like causing 'FL' (Floor Bound), 'RF' (Ressurection Fall), or 'KB' (Kinetic Break), which can extend combos or create pressure.
- Benten Gari Single (DP+S): A mid-hitting upward strike that can cause 'FL'.
- Benten Gari Double (DP+HS): A two-hit mid-hitting move. The second hit can cause 'FL'.
- Benten Gari Finish (DP+HS, after double): A follow-up attack that causes 'RF'.
- Rensi Gari (CB,f+S): A low-hitting move that can lead into other attacks.
- Rensi Gari Upper (Rensi Gari, u): A mid-hitting follow-up that causes 'FL'.
- Rensi Gari Whirlwind (Rensi Gari, d): A four-hit follow-up that causes 'RF'.
- Gari Upper (DP+HS): A powerful mid-hitting uppercut that causes 'FL'.
- Reverse Hook (HCB+S): A strong mid-hitting attack with 'FL' properties.
- Big Drop (HCB+HS): A two-hit move that causes 'RF'. Note: You can direct this while Axl is off-screen, making it tricky to react to.
- Dead Angle Attack (f+P+S): This is a defensive option. It's a mid-hitting attack that requires half of your Tension Gauge and is performed while blocking. It has 'KB' properties.
Throws
Throws are essential for breaking through an opponent's guard when they're blocking too much.
- Chain Slam (b or f+HS): A standard throw that causes 'FL'.
- Rasho Sen (CB,f+HS): A powerful throw that can't be easily escaped.
- Tenho Seki (QCB+P): This is a reversal throw. It's designed to catch opponents trying to attack you with high or mid attacks right as you get up.
Overdrive Attacks
These are your super moves, costing Tension. They hit hard and have unique effects.
- Fire Wheel (QCF,HCB+HS): A powerful mid-hitting attack that deals significant damage.
Instant Kill
The ultimate move, but it costs everything!
- Hellraiser (QCf,QCF+P): This move instantly defeats the opponent if it connects. Use it wisely, as it leaves you vulnerable if missed.
Gatling Combinations
Axl has some solid Gatling options to string his basic attacks together. Experiment to see what works best for you!
GG Mode Changes
Landing the Big Drop (HCB+HS) puts Axl into a special state with less recovery time on that move, making it safer to use.
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