Master Chipp Zanuff in Guilty Gear Strive with this comprehensive guide detailing his basic, special, throw, overdrive, and instant kill attacks, including command inputs and damage values.
This guide details the moveset for Chipp Zanuff in Guilty Gear Strive.
Basic Attacks
| Move Name | Command | Lev. | Min/Max DMG | Com. | JC |
|---|---|---|---|---|---|
| Back Fist | P | h | 5/7 | . | O |
| Side Kick | K | m | 10/15 | . | O |
| Cross Slash | S (close) | m | 24/36 | . | X |
| Step Upper | S (far) | m | 22/33 | . | O |
| Double Palm | HS | m | 30/45 | . | O |
| Forearm-Push | f+P | m | 28/43 (2-hits) | . | O |
| Leap Double Kick | f+K | m | 24/36 | #1 | X |
| Down Strike | f+HS | m | 52/78 | . | O |
| Slap | c.P | m | 5/7 | . | X |
| Low Kick | c.K | l | 6/10 | . | X |
| Down Slash | c.S | m | 24/36 | . | X |
| Up Slash | c.HS | m | 40/60 | FL | X |
| Jab Down | j.P | o | 6/10 | . | X |
| Mini Axe Kick | j.K | o | 25/38 (2-hits) | . | O |
| Blur | j.S | o | 26/39 | . | O |
| Backflip Slashes | j.HS | o | 45/68 (2-hits) | . | X |
| Spinning Dive Kick | j.d+K | o | 35/53 (3-hits) | . | X |
| Dust Attack | S+HS | o | 34/52 | DF | X |
| Sweep | c.S+HS | l | 26/39 | . | X |
#1: This move cannot be cancelled into Special or Overdrive Attacks.
Special Attacks
| Move Name | Command | Lev. | Min/Max DMG | Com. | RC |
|---|---|---|---|---|---|
| Alpha Blade | QCF+P | m | 43/65 | RF | O |
| Air Alpha Blade | QCF+P (air) | m | 34/52 | RF | O |
| Beta Blade | DP+S | m | 47/71 (2-hits) | FL | O |
| Air Beta Blade | DP+S (air) | m | 37/56 (2-hits) | FL | O |
| Gamma Blade | HCF+HS | m | 27/41 | FL #1 | X |
| Teleport Half | d,d+P | - | - | . | X |
| Teleport Full | d,d+K | - | - | . | X |
| Teleport Back | d,d+S | - | - | . | X |
| Teleport Up | d,d+HS | - | - | . | X |
| Find Me | QCB+K | - | - | . | X |
| Ressyuo | QCF+S | m | 15/23 | . | O |
| = Senshu | = QCF+K | o | 26/39 | . | O |
| = Rokusai | = QCF+S | l | 19/28 | . | O |
| = Senshu | = QCF+K | l | 26/39 | . | O |
| Dead Angle Attack | f+P+S | m | 21/32 | FL #2 | O |
#1: Up close, opponent can be juggled before they hit the ground.
#2: Requires 1/2 tension gauge. Perform while blocking.
Throws
| Move Name | Command | Lev. | Min/Max DMG | Com. | RC |
|---|---|---|---|---|---|
| Takedown Slash | b or f+HS | - | 47/71 | . | X |
| Leaves of Vanishing | HCF+K | - | 72/100 | . | X |
Overdrive Attacks
| Move Name | Command | Lev. | Min/Max DMG | Com. | RC |
|---|---|---|---|---|---|
| Ninja Breaker | QCF,QCF+K | m | 114/172 (20-hits) | . | O |
| Maximum Ninja | HCB,f+HS | m | 151/228 (6-hits) | . | O |
Instant Kill
| Move Name | Command | Lev. | Min/Max DMG | Com. | RC |
|---|---|---|---|---|---|
| Flaming Pentagram | QCF,QCF+P | m | DEATH | . | - |
Gatling Combinations
GG Mode Changes
Chipp Ninja Breaker (QCF,QCF+K) changed. More damage, gives back more Tension.
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