Complete Half-Life: Blue Shift Part 12 walkthrough, including escorting Dr. Rosenberg and navigating the Focal Point chapter.
Walkthrough
- 1Place a satchel charge near the center of the storage car's door.
- 2Toss another satchel charge into the corner between the "FREIGHT WAREHOUSE" door and its sign.
- 3Press against the storage car's door to open it and enter.
- 4Go to Dr. Rosenberg and wait for him to finish talking and position himself to boost you.
- 5Detonate your satchel charges.
- 6Hop onto Dr. Rosenberg's hands and up to open the ceiling vent.
- 7Carefully jump up to catch hold of the vent's grating.
- 8Turn around and move up until you can see if both marines near the storage car's door were killed by the satchel.
- 9If not, fire RPG rockets until they are dead.
- 10Drop down to the ground.
- 11Go to the back of the storage car and open it.
- 12Approach Dr. Rosenberg and wait for him to stop talking, then get him to follow you.
- 13Escort Dr. Rosenberg back to the elevator you took down to the old lab.
- 14Lead him through the "FREIGHT WAREHOUSE" door and around to where section ba_yard4 loads up again.
- 15Follow Rosenberg up the stairs to a room where he will stop following you.
- 16Push open the door to the hallway and quicksave.
- 17Shoot out the window on the right wall with your pistol.
- 18Crouch-strafe slowly left until you can stand up and see a marine's right arm.
- 19Shoot the arm to make the marine move.
- 20Crouch-walk closer, stand up, and finish the marine with the shotgun.
- 21If unsuccessful, strafe left until the marine sees you, shoot out the window, and quickly shoot the marine down (use the .357 if needed).
- 22Run quickly to the nearest protrusion on the left wall of the hallway.
- 23Crouch-walk very slowly and carefully to sneak-shoot the marine at the other end of the hall with the pistol.
- 24Quickly finish him off if he sees you. Quickrestore and try again if needed, using the .357 if the pistol is too slow.
- 25Bash the box on a table in the first marine's side room to find a health pack.
- 26Get Dr. Rosenberg to follow you again.
- 27In the room at the other end of the hall, check near a dead guard for a helmet and a bullet clip.
- 28Go down a short hall to the freight records office and leave Dr. Rosenberg there.
- 29Go through another door and approach the door to the stairwell.
- 30Crouch-walk along the left wall to the stairwell door.
- 31As soon as the door opens, get out the .357 and quicksave.
- 32Edge carefully to see part of a marine's head without being seen, then kill him with a headshot (a shot that lands on the enemy's head, usually an instant kill). (Banging on the wall with the crowbar may help make the marine turn.)
- 33Deal with the two marines on the stairs to the left using the same method, or use the pistol on the first to save a .357 slug.
- 34If Dr. Rosenberg doesn't start running down the stairs, get him to follow you, then go down the stairs.
- 35After going through the door to the basement, get him to follow again.
- 36Go down the hallway until section ba_yard3 loads up again.
- 37Run into the elevator past the big wall hole and use its button panel to get it going as soon as Dr. Rosenberg is inside.
- 38After the elevator stops, you will be back in the ba_teleport1 section.
- 39Get Rosenberg following you again and go back to the door with the handprint scanner.
- 40While he opens the door, check the nearby security room for any useful items.
- 41As you follow Rosenberg through the handprint door, check the wall on the right for a first aid station.
- 42Catch up to Rosenberg and follow him, listening to his explanation.
- 43Wait until he opens a teleporter orb on a large platform.
- 44Run into the orb to be taken to the border world, where the "Focal Point" chapter begins.
- 45As the "Focal Point" chapter starts, get the shotgun out and wait for three houndeyes to run up to you.
- 46Blast all of them.
- 47Look near where you appeared for three large rocks of different sizes next to each other.
- 48Jump onto the shortest rock, then the middle one, and then the highest one.
- 49From the highest rock, jump onto the large circular path nearby.
- 50Wait for two more houndeyes to run up to you.
Tips
- Quicksave before placing satchel charges.
- If the initial satchel charges don't kill both marines near the storage car's door, use RPG rockets.
- Be careful to keep Dr. Rosenberg following you during the escort sections.
- Use crouch-strafing and cover (press the cover button to crouch behind walls or objects) to your advantage when engaging marines.
- The .357 magnum is effective for quick kills on marines if the pistol is too slow.
- Quicksave frequently, especially before engaging enemies or attempting tricky maneuvers.
- If you miss a headshot on a marine, quickrestore and try again.
- Consider using the crowbar to distract marines before engaging them.
- A health pack is available in a box on a table in the first marine's side room.
- A helmet and bullet clip can be found near a dead guard in the room at the other end of the hall.
- Use the environment for cover when fighting enemies.
- The first aid station on the wall to the right after the handprint door can be useful.
- A healing pool is available near the start of the "Focal Point" chapter, though you may not need it.
- Use the rocks to reach the circular path at the start of the "Focal Point" chapter.
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