Dive into the Army Strength Tables for Heroes of Might and Magic II: Olden Era! Compare unit stats like Attack, Defense, HP, Damage, Speed, and Cost to build the ultimate army.
Hey there! So you're diving into Heroes of Might and Magic II: Olden Era and want to get a handle on what each unit brings to the table? That's smart thinking! Knowing the stats of your troops is super important for planning your battles and building the strongest army possible. Let's break down the strength tables for each faction.
We'll go through each unit type, looking at their Attack (Atk), Defense (Def), Hit Points (HP), Damage range (Dmg), Speed (Spd), and how much they cost (Cost). This info will help you decide which units to recruit and how to best use them.
Knight Troops
| Unit | Atk | Def | HP | Dmg | Spd | Cost |
| Peasant | 1 | 1 | 1 | 1 | 2 | 20 |
| Archer | 3 | 5 | 10 | 2-3 | 2 | 150 |
| Ranger | 4 | 5 | 10 | 2-3 | 4 | 200 |
| Pikeman | 5 | 9 | 20 | 3-4 | 4 | 200 |
| Veteran Pikeman | 5 | 9 | 25 | 3-4 | 5 | 250 |
| Swordsman | 7 | 9 | 25 | 4-6 | 4 | 250 |
| Master Swordsman | 7 | 9 | 30 | 4-6 | 5 | 300 |
| Cavalry | 10 | 9 | 30 | 5-10 | 6 | 300 |
| Champion | 10 | 9 | 40 | 5-10 | 7 | 375 |
| Paladin | 11 | 12 | 50 | 10-20 | 5 | 600 |
| Crusader | 11 | 12 | 65 | 10-20 | 6 | 1000 |
Barbarian Troops
| Unit | A: | D: | HP: | Dmg: | Spd: | Cost: |
| Goblin | 4 | 1 | 3 | 1-2 | 4 | 40 |
| Orc | 3 | 4 | 10 | 2-3 | 2 | 140 |
| Orc Chief | 3 | 4 | 15 | 3-4 | 3 | 175 |
| Wolf | 6 | 2 | 20 | 3-5 | 6 | 200 |
| Ogre | 9 | 5 | 40 | 4-6 | 2 | 300 |
| Ogre Lord | 9 | 5 | 60 | 5-7 | 4 | 500 |
| Troll | 10 | 5 | 40 | 5-7 | 4 | 600 |
| War Troll | 10 | 5 | 40 | 7-9 | 5 | 700 |
| Cyclops | 12 | 9 | 80 | 12-24 | 5 | 750+ 1cr |
Sorceress Troops
| Unit | A: | D: | HP: | Dmg: | Spd: | Cost: |
| Sprite | 4 | 2 | 2 | 1-2 | 4 | 50 |
| Dwarf | 6 | 5 | 20 | 2-4 | 2 | 200 |
| Battle Dwarf | 6 | 6 | 20 | 2-4 | 4 | 250 |
| Elf | 4 | 3 | 15 | 2-3 | 4 | 250 |
| Grand Elf | 5 | 5 | 15 | 2-3 | 6 | 300 |
| Druid | 7 | 5 | 20 | 5-8 | 4 | 350 |
| Greater Druid | 7 | 7 | 25 | 5-8 | 6 | 400 |
| Unicorn | 10 | 9 | 40 | 7-14 | 5 | 500 |
| Phoenix | 12 | 10 | 100 | 20-40 | 7 | 1500+ 1m |
Warlock Troops
| Unit | A: | D: | HP: | Dmg: | Spd: | Cost: |
| Centaur | 3 | 1 | 5 | 1-2 | 4 | 60 |
| Gargoyle | 4 | 7 | 15 | 2-3 | 6 | 200 |
| Griffin | 6 | 6 | 25 | 3-5 | 4 | 300 |
| Minotaur | 9 | 8 | 40 | 5-10 | 4 | 400 |
| Minotaur King | 9 | 8 | 45 | 5-10 | 6 | 500 |
| Hydra | 8 | 9 | 75 | 6-12 | 2 | 800 |
| Green Dragon | 12 | 12 | 200 | 25-50 | 4 | 3000+ 1s |
- Knights: They're generally well-rounded, with strong offense and defense. Paladins and Crusaders are your heavy hitters, but they come with a hefty price tag.
- Barbarians: These guys are all about raw power and speed. Ogres and Trolls hit hard, and the Cyclops is a beast if you can afford it and the Crystal it needs.
- Sorceresses: They might seem fragile, but don't underestimate them! Elves and Unicorns offer good ranged or magical support, and the Phoenix is a game-changer with its high stats and resurrection ability.
- Warlocks: A mixed bag. Centaurs are cheap and fast, while Griffins and Minotaurs offer solid melee power. The Green Dragon is incredibly powerful but very expensive.
- Cost vs. Stats: Always weigh the cost against the unit's stats. Sometimes a cheaper unit with slightly lower stats can be more cost-effective, especially early on.
- Speed Matters: Faster units get to attack more often in a round, which can be crucial for taking out threats quickly.
Keep this table handy as you play. Knowing which units to recruit and when can make a huge difference in your campaigns!
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