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Journey to Meridian
Horizon: Steel Frontiers

Journey to Meridian

Complete the Journey to Meridian in Horizon: Steel Frontiers, including Daytower, Two-Teeth Bandit Camp, and the In Foreign Lands Errand.

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Complete the Journey to Meridian in Horizon: Steel Frontiers, including Daytower, Two-Teeth Bandit Camp, and the In Foreign Lands Errand.

Walkthrough
  1. 1
    Upon arriving at Daytower, follow the path from the gate up to the tower proper.
  2. 2
    Talk to Ohtur, who is tending a cart to the right of the entrance. He will give you the Side Quest: Into the Frozen Wilds (if you have the DLC (downloadable content — extra missions or items released after launch)/Complete Edition).
  3. 3
    Continue straight ahead and talk to the Merchant. Purchase the Golden Fast Travel pack for 50 Metal Shards, 1 Fox Skin, and 10 Fatty Meat. This allows unlimited fast travel.
  4. 4
    Purchase as many Shadow weapons as you can, at least the Shadow Hunter Bow.
  5. 5
    Head to the balcony on the left and talk to Balahn.
  6. 6
    Agree to help Balahn find his men in the Sacred Lands to get the Errand: In Foreign Lands.
  7. 7
    Look north and scan the pallet hoisted by a crane with your Focus to find [SG05] The Claim.
  8. 8
    Turn around from Balahn and head up the steps across the courtyard.
  9. 9
    At the top, find [SG15] The Derangement.
  10. 10
    Continue left to find Zaid hunched over a map. Talk to him for information about a girl abducted by Bandits near Lonesome Rock.
  11. 11
    Head east from Daytower and follow the path until it splits. Take the left path towards the Bandit Camp: Two-Teeth.
  12. 12
    Clear the camp by defeating all Bandits, including the archer on the platform and the larger armored one.
  13. 13
    After the camp is cleared, loot everything and enter the hut in the lower area for a supply cache.
  14. 14
    Head down the ramp at the back of the hut and find [TD-W17] Robar is Coming! in the snow.
  15. 15
    Destroy the Grazer Training Dummy up where the alarm was to pop Trophy: Downed 23 Grazer Dummies.
  16. 16
    Head east out of the camp and down the winding path back to the Forsaken Village.
  17. 17
    Approach and inspect the dead Carja soldier next to the campfire.
  18. 18
    Use your Focus to highlight the other soldier's tracks and follow them.
  19. 19
    Examine the next corpse by the river.
  20. 20
    Follow the tracks until they end, then investigate the area to find a Carja helmet.
  21. 21
    Use Focus to select a new track near the helmet and follow it to the shore of a small lake.
  22. 22
    Examine the bloodstains on the shore.
  23. 23
    Watch the island and a Snapmaw will appear. Scan it with your Focus.
  24. 24
    Place several Blast Traps between you and the Snapmaw.
  25. 25
    Get its attention and attack with Tearblast Arrows, aiming to get it to half health before it reaches the traps.
  26. 26
    Harvest the carcass to find a Carja Bow.
  27. 27
    Swim to the island and head to the rock structure on your left.
  28. 28
    Follow the bloodstains up the rock to the other side where you'll find Lakhir.
  29. 29
    Talk to Lakhir and give him the Carja Bow to complete the Errand.
  30. 30
    Head down to the ruined house on the island, being careful of other Snapmaws.
  31. 31
    Inside, find loot crates and ancient debris. In a pile of rubble in the corner closest to Lakhir's rock is [TD-W15] Reiker Building?.
  32. 32
    Head to the ruins on another rock outcropping directly west of the island.
  33. 33
    Work your way around the back of the island and across the inlet, then swim over to the ruins.
  34. 34
    Head to Corrupted Zone 05 just north on the shore.
  35. 35
    Defeat the two Corrupted Longlegs and one Corrupted Scrapper.
  36. 36
    Inside the ruined building on the ridge is a pile of ancient debris and [TD-W16] Get Ti-D-O Started!.
  37. 37
    Follow the path north from here to find a campfire and a merchant by a pond.
  38. 38
    Fast travel to Hunter's Gathering and talk to Gera at the tent near the climb pole.
  39. 39
    Gera will give you Errand: To Old Acquaintance.
  40. 40
    Finish Vallymeet Hunting Grounds if you haven't already.
  41. 41
    Fast Travel to the next campfire to the west or head west on foot.
  42. 42
    Follow the path west from the campfire across the bridge, then turn north and follow that path up to a campfire atop a ridge.
Tips
  • The Golden Fast Travel pack is essential for efficient travel.
  • Shadow weapons offer significant advantages.
  • Use Lure Call or stealth when approaching the Two-Teeth Bandit Camp.
  • Blast Traps and Tearblast Arrows are effective against Snapmaws.
  • Be cautious of other Snapmaws on the island.
  • Your Tripcaster will be useful against the Corrupted Longlegs.
  • Golden Fast Travel pack
  • Shadow weapons (optional)
  • [SG05] The Claim
  • [SG15] The Derangement
  • [TD-W17] Robar is Coming!
  • Trophy: Downed 23 Grazer Dummies
  • Carja Bow
  • [TD-W15] Reiker Building?
  • [TD-W16] Get Ti-D-O Started!
  • Errand: To Old Acquaintance

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