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Doctor Fate:
Injustice 2

Doctor Fate:

Learn Doctor Fate's zoning strategies, special moves like Amon Ra Blast and Displacer Orb, and how to utilize his Character Power, Power of Apep, for maximum damage in Injustice 2.

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Learn Doctor Fate's zoning strategies, special moves like Amon Ra Blast and Displacer Orb, and how to utilize his Character Power, Power of Apep, for maximum damage in Injustice 2.

Doctor Fate is a powerful zoner in Injustice 2, excelling at keeping opponents at bay with a variety of spells and special moves. His combinations are visually impressive, and his Character Power, Power of Apep, further enhances his already formidable abilities.

Character Power - Power of Apep:

Using Power of Apep can be challenging initially due to the increased number of special moves and altered properties. It's recommended to first master Doctor Fate's basic moves and ANKH special moves before delving into Power of Apep. Once comfortable, familiarize yourself with the enhanced specials associated with Power of Apep.

Power of Apep primarily acts as a damage enhancer for many of Doctor Fate's special abilities, with some interesting twists and name changes to specific moves.

  • Amon Ra Blast becomes Apophis Blast
  • Displacer Orb becomes Chaos Orb
  • Glyph of Osirus becomes Glyph of Anubis
  • Spell of Judgement becomes Spell of Punishment
  • Breath of Life becomes Nabu's Curse
  • Sharidum's Lock remains Sharidum's Lock

Amon Ra Blast <----------------> Apophis Blast:

This is Doctor Fate's primary spell-casting move and can be meter burned. In its empowered form (Apophis Blast), it deals additional damage and turns red. Both versions, when meter burned, cast three projectiles in quick succession, useful for juggling or dealing chip damage.

Displacer Orb <-----------------> Chaos Orb:

This advanced projectile special has a more complex animation and deals more damage than Amon Ra Blast. The meter burn version can OTG (Off the Ground) opponents. When meter burned, the orb can be held in place by pressing the input button as it travels, acting as a barricade to keep opponents at bay. This empowered orb is more viable for OTG and can be used to trap opponents, setting them up for other attacks.

Glyph of Osirus <--------------------> Glyph of Anubis:

The Glyph of Osirus is an excellent move for its damage and significant knock-back, pushing opponents far away. The Glyph of Anubis is even more potent, dealing excellent damage and capable of OTG. This move is simple to execute and effective against opponents who frequently jump or use air attacks.

Spell of Judgment <------------------------> Spell of Punishment:

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