Welcome to Injustice 2, a fighting game where you master the DC Universe's elite. You'll dive into solo campaigns and intense multiplayer battles, learning advanced combat and beginner strategies. It's a deep RPG experience that lets you customize your favorite heroes and villains with tons of gear.
This guide covers every story mission, character challenge, and gear augmentation to help you conquer the game. We'll break down combat mechanics, offer strategies for both single-player and multiplayer, and ensure you can find every collectible and achieve all your goals.
Game Modes:
Learn about Injustice 2 Story Mode and the unique Multiverse single player mode, similar to Mortal Kombat X towers.
Story Mode:
Injustice 2 features a Story Mode that provides background on the game's events. You may receive rewards for completing it. As you progress through the story, you will change characters, similar to Mortal Kombat X.
Multiverse:
The Multiverse is a unique single player mode. It is described as similar to the towers in Mortal Kombat X. Within the Multiverse, there are different difficulties on various Earths. Augments and modifiers may change, affecting the armor and gear of your opponent. At the end of the Multiverse, there is a boss battle, which is how you will acquire each character's ending.
- The Multiverse offers varying difficulties and modifiers that can change opponent's gear.
- Completing the boss battle at the end of the Multiverse unlocks character endings.
- Story Mode involves switching characters as you progress.
Wonder Woman:
Explore Wonder Woman's character power, Hippolyta's Light, and its five blessings: Hestia's Gift, Demeter's Spirit, Artemis Strength, Athena's Power, and Hermes Blessing. Learn her special moves like Lasso of Truth and Bracelets of Submission.
Wonder Woman is a character in Injustice 2, known for her Lasso of Truth and Greek mythology theme. Her gameplay can feel luck-based due to her Character Power, Hippolyta's Light, but a skilled player can use it to confuse opponents.
Character Power: Hippolyta's Light
This power grants one of five random blessings, each offering a unique combat advantage. The skill lies in understanding each buff and adapting your playstyle accordingly.
- Hestia's Gift: Increases the power of all Lasso of Truth-based moves, including basic attacks. Best used when landing as many lasso attacks as possible. Be aware that skilled opponents may counter this strategy. If a buff proves disadvantageous, playing defensively might be necessary.
- Demeter's Spirit: Provides a defensive buff. This can be crucial for surviving powerful enemy attacks, such as Super Moves, and turning the tide of battle. Knowledge of this buff can overcome opponents who underestimate Wonder Woman's resilience.
- Artemis Strength: Enhances the Bracelets of Submission special move, which works on projectiles and basic attacks. This buff is potentially the most dangerous, especially when combined with a follow-up combo or Super Move after a successful parry. Mastering the timing for parries is key, and it's particularly effective when Artemis Strength is active. The Bracelets of Submission can parry attacks and grant a temporary damage buff.
- Athena's Power: Boosts all shield-based attacks and allows shields to absorb incoming projectiles. This buff benefits moves like the heavy shield smash, a power attack that acts as a shield attack for Wonder Woman. It can lead into combos, uppercuts, or other shield specials.
- Hermes Blessing: Increases Wonder Woman's mobility, allowing for forward or backward air dashes. The back air-dash is useful for evading projectiles and dangerous situations, while the forward air-dash can be used offensively to get behind opponents and set up attacks.
Specials:
Lasso of Truth: A signature move that can be enhanced with meter burn for extra damage and a knock-down effect. It's particularly effective when combined with Hestia's Gift.
- League of One (Combination)
- Challenge of the Gods (Combination)
- Lasso Slam (Basic move for hard knockdowns)
- Whip Lash (Uppercut attack, can double hit, enhanced by Hestia's Gift)
- Lasso Strike (Jump lasso attack, good for air-to-air combat)
Bracelets of Submission: A special move requiring precise timing to parry attacks. It is most effective against basic attacks and projectiles, and its effectiveness is amplified by Artemis Strength.
Batman:
Learn how to effectively use Batman's Wayne Tech character power, including summoning bats, bat swarm, and extending combos in Injustice 2. Master his specials like Straight Grapple and Sky Grapple.
Batman is an iconic and tactical character in Injustice 2, known for his intelligence and lore. This guide will help you understand his unique abilities and combat style.
Character Power - Wayne Tech:
Wayne Tech allows Batman to summon mechanical bats. You can summon up to three bats at a time, with a cooldown for each. While initially seeming weak, this ability is crucial for effective combat. A friend, Eclipse, pointed out its tactical uses.
You can release 1-3 bats for low damage. When you have three bats, you can perform a 'Bat Swarm,' where mechanical bats surround Batman. This move is a guaranteed pop-up if it connects and is more powerful than three individual bat summons. The mechanical bats can also extend air-time after a pop-up, adding hits to your combos. Even one bat, timed correctly, can extend a combo.
All summoned bats are released when you press the character power button once.
Example Combination with Mechanical Bats:
This combination is easier with three bats but can work with one to three.
- Summon Bats (3 recommended for beginners).
- Perform the 'Stay Down' combo.
- Immediately release the three mechanical bats by pressing the character power button.
- Enhance/Meter Burn 'Straight Grapple'. This will move Batman towards the opponent and leave them dazed.
- Use 'Kryptonite Strike' (Batman's power heavy punch attack, which has a delay and can be charged/canceled).
- Finish with an Uppercut or a 1,1 combination, or Batman's Injustice combo.
To perform this, ensure you have three bats. Execute the 'Stay Down' combo, then immediately release the bats. Time the Meter Burned 'Straight Grapple' to approach the stunned opponent. Follow with 'Kryptonite Strike' and end with an uppercut or another combo.
Specials:
Straight Grapple:
Batman uses his grappling hook, followed by a flying kick that knocks the opponent back. This is a high attack (startup 21 frames, active 31 frames, recovery 27 frames). Base damage is 8.80, block damage is 1.250. The block advantage is -35, and hit advantage is 11. Cancel frame time is 40.
Enhancing 'Straight Grapple' with meter burn brings Batman towards the enemy, leaving them dazed, which is useful for extending combos. Due to its high startup and negative block advantage, it's best used at range and not too often. It can be difficult to use against characters with fast projectiles like Dr. Fate or Darkseid.
Sky Grapple:
The anti-air version of 'Straight Grapple.' It can be meter burned and is effective for catching airborne enemies, dealing slightly more damage.
Deadshot:
Learn Deadshot's top-tier combos, Living Weapon character power, and specials in Injustice 2. Discover how to use Poison, Incendiary, and Explosive ammo.
Deadshot is considered the highest ranking character in character tiers across the web, holding the #1 spot. His effectiveness is evident in his powerful 'Checkmate' combination, a three-hit combo that can be extended to six hits by holding the 'X' button (Xbox One). Deadshot also utilizes his wrist cannons and a high-tech rifle for ranged attacks, and can close distance with his power knee special for close-quarters combat.
Character Power: Living Weapon
Deadshot's character power, Living Weapon, enhances his wrist cannon to fire three types of ammunition: Poison Ammunition, Incendiary Rounds, and Explosive Ammo. This special has a mid-high cooldown and lasts approximately 6-7 seconds. It only affects wrist cannon special moves, not rifle shots or the Checkmate combination.
- Poison Ammunition: Deals damage and depletes the opponent's super meter. This is useful for advanced players looking to limit an opponent's special move usage.
- Incendiary Rounds: Deals damage over time, igniting the opponent and causing them to attempt to extinguish flames, creating openings for attack or escape.
- Explosive Ammo: Turns the bullet icon blue, dealing additional damage and knocking back the opponent. This is effective for creating space and stopping aggressive opponents.
Specials:
Wrist Cannon:
This is Deadshot's basic projectile attack, firing a bullet in a straight line across the screen. It is a High hit, dealing 6.00 damage on hit and 1.750 damage on block. This move is affected by the Living Weapon character power. When meter burned, Deadshot fires several extra shots, each dealing approximately 5.85 damage. Meter burning also allows for advance or retreat options while attacking. The air wrist cannon functions similarly to the ground version but is fired from the air.
Trick Shot:
Trick Shot is a mid blow that can be used with the Living Weapon character power and is affected by the ability statistic. It can be meter burned, with the meter burn block damage dealing around 3.750 power. The base Trick Shot attack is listed as 13.55 damage on Xbox One, though it appears to deal around 5.00 damage in practice. Close, far, and base versions exist.
Bullet Barrage:
Bullet Barrage is a special move that can be paired with Incendiary rounds for damage over time. It also burns more of an opponent's super meter, making Poison rounds a good pairing. With Explosive rounds, it deals additional damage.
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