Follow this walkthrough for Last Day of June to navigate Carl's 'A Bad Dream' chapter, interact with paintings, and explore dioramas to save June.
Walkthrough
- 1You wake up and briefly play as The Kid. Run down to the roadside at the edge of the village and grab the ball.
- 2Carl and June's car will drive by and swerve off the road. You'll then take control of Carl back in the house.
- 3The painting of June will change to a painting of The Kid's ball. Try to remember it three times; you'll fail on the third attempt.
- 4The other canvases in the room will activate. Interact with the one to the left of the ball painting.
- 5A cutscene will show paintings related to each character and their houses, along with a diorama of Carl and June. There are sixteen dioramas in total, and you can access seven of them now.
- 6After the cutscene, the front door opens. Go outside and explore the seven dioramas in any order you like. These include:
- Carl and June making a scarecrow
- 7Carl and June holding hands by the water well
- 8Carl watching June paint a picture of The Kid
- 9Carl reaching for a flower for June
- 10June painting Carl as he poses
- 11Carl and June dancing under a tree
- 12Carl and June talking on a bench overlooking the lake
- 13Once you've seen all the dioramas, head back to the one where June is painting The Kid (opposite Carl and June's house).
- 14Approach the painting of The Kid and interact with it. It will disappear, and a cutscene will show that the painting of The Kid inside the house is now interactive.
- 15Go back to the painting room and interact with the glowing canvas. The painting of The Kid will appear, and the doors will shut.
- 16Interact with the painting of The Kid and select the option to Save Her.
Tips:
- Pay attention to the details in the dioramas; they offer glimpses into Carl and June's life together.
- The order in which you interact with the dioramas doesn't matter.
- The final choice to
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