Follow this Last Day of June guide to help The Hunter collect the bird's medal, find all Kid memories, and unlock 'The Boy Who Lost His Friend' achievement.
Walkthrough
- 1Back in the painting room with Carl, interact with the painting of The Kid and choose to rewind.
- 2The sequence begins with The Kid in front of The Dog. Do not play ball. Turn right and go to The Hunter’s house. In the garden, turn right and go to the gazebo to find the final Kid memory (5/5). This unlocks 'The Boy Who Lost His Friend'.
- 3Go to the church and knock over the vase behind The Old Man to end the day.
- 4Back in the painting room with Carl, interact with the painting of The Hunter and choose to rewind.
- 5The Dog is now outside The Hunter’s house. The bird teases the dog with the medal before flying into the tree left of the front door.
- 6Go to the tree on the right and call the dog there. Shoot the bird in the tree.
- 7As the bird flies to the tree on the right, the dog prompts it to fly to the tree on the path outside The Hunter’s house.
- 8Go to the tree outside Carl and June’s house (with the lake sign) and call the dog there. Shoot the bird again.
- 9It will fly to the tree in front of The Best Friend’s truck.
- 10Call the dog to the tree beside the boom gate behind The Best Friend’s truck. Shoot the bird again.
- 11Apples fall into the boom gate platform, lifting it. Run up the hill and call your dog to the tree on the left. Shoot the bird.
- 12It will attempt to fly to the tree where the dog is, then to the opposite tree. Call the dog to the other tree on the left. Shoot the bird again.
- 13It flies further along the path. Cross the wooden bridge and shoot the bird in the final tree. It flies to its nest, dropping the medal. A vase blocks the nest opening.
- 14Unlock the golden gate leading to the church. Unlatch the gate next to it.
- 15Go to the right of the rope (behind the blocked gate) under two archways and walk over the unsteady plank to fall into hay, ending the sequence.
- 16Back in the painting room with Carl, interact with the painting of The Kid and choose to rewind.
- 17Start in front of The Kid’s house with your ball. Go to the boom gate beside The Best Friend’s house.
- 18Go through the boom gate and run up the hill toward the bird nest.
- 19Run left up the hill and knock over two vases with your ball.
- 20Run over the wooden bridge toward the bird nest. Knock over the vase blocking the hole in the fence to the left of the tree.
- 21Enter the bird nest area. Knock over the vase blocking the gate.
- 22Go back through the hole in the fence and knock over the vase at the bottom of the stone stairs (toward the church).
- 23Run back to the church and knock over the vase behind The Old Man to end the day.
- 24Back in the painting room with Carl, interact with the painting of The Best Friend and choose to rewind.
- 25Start in front of the truck with a box. Place the box in the truck.
- 26Go into The Hunter’s front garden and turn left. Walk along the path to the wooden bridge, turn left, and go down the hill. Turn right to find the second Best Friend memory (2/5).
- 27Go back to the truck and through the boom gate behind it. Go up the hill and turn left to find the third Best Friend memory (3/5).
- 28Go back down the hill and over the wooden bridge toward the bird nest. Turn right toward the church and collect the fourth memory (4/5) from the bottom of the stone stairs.
- 29Turn around and walk through the golden gate to the area with the blue and white rope. Find the final memory (5/5), unlocking 'Time For A New Start'.
- 30Pick up the blue and white rope and take it back to the truck. Tie it around the boxes to end the day.
Tips
- Call The Dog to the specific trees as mentioned in this guide to direct the bird to its nest.
- Knock over the vase blocking the gate to enable The Hunter to enter in the next sequence.
- Knock over the vase blocking the hole in the fence to gain entrance to the nest area.
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