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Resource Management — Marathon Infinity Guide
Marathon Infinity

Resource Management — Marathon Infinity Guide

Explore Marathon Infinity's intricate plot, new weapons, and expanded levels. Learn about the Forge and Anvil tools that revolutionized level design in this classic FPS.

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Resource Management — Marathon Infinity Guide

Explore Marathon Infinity's intricate plot, new weapons, and expanded levels. Learn about the Forge and Anvil tools that revolutionized level design in this classic FPS.

Walkthrough
  1. 1
    Description: Marathon Infinity includes more levels than Marathon 2: Durandal, which are larger, scarier, and part of a more intricate plot. The game's code changed little since Marathon 2, and many levels can be played unmodified in both games. Marathon Infinity was only released for the Apple Macintosh. The most dramatic improvement was the inclusion of Bungie’s own level-creating software, Forge, and their physics editor, Anvil. Forge and Anvil allowed a new generation of players to create their own levels using the same tools as the Bungie developers themselves. Another improvement was the ability to include separate monster, weapons, and physics definitions for each level, a feature heavily used by Double Aught, who designed the Marathon Infinity levels. In addition to the three Marathon games, several games (e.g. Damage Incorporated and ZPC) used the Marathon 2 engine.
  2. 2
    Synopsis: Marathon Infinity begins as the Pfhor destroy Lh'owon using a Jjaro-derived doomsday weapon known as the Trih Xeem or "early nova". The weapon also releases a powerful chaotic being: The W’rkncacnter, which threatens to destroy the entire galaxy. The player is transported back and forward in time, jumping between timelines and fighting for various sides to prevent the chaotic being's release. After multiple "jumps," the player activates the ancient Jjaro Station, preventing the chaotic entity's release. The ending screen leaves the story's resolution open-ended, taking place billions of years after the events of Marathon Infinity. Despite the player’s being teleported to a Jjaro station by Durandal and left with a grim message, both Durandal and Earth survived in the original timeline.
  3. 3
    Level List: The game features a comprehensive list of levels divided into Campaign, VidMaster Challenge, Network Levels, and Hidden categories. Notable campaign levels include "Ne Cede Malis," "Rise Robot Rise," "Robot World Arena," "Poor Yorick," "Two for the Price of One," "Confound Delivery," "Electric Sheep One," "Where are monsters in dreams," and "Aie Mak Sicur." The VidMaster Challenge includes levels like "Try Again," "If I Had a Rocket Launcher, I'd Make Someone Pay," and "You Think You're Big Time? You're Gonna Die Big Time!" Network levels include "Duality," "Thrud," "Wrath No More?," "Y.A.F.N.M.," "Beyond Thunderdome," "Vulcan," "House of Pain," "King of Pain," "Ex Justicia Mortis," "Dead Fields," "Return to Waldo," "Think and Chunky," "Route 66," "Morphfine," "La Cosa Nostra," "Delusions of Grandeur," "Spline," "Mars Needs Women," "Who's Got the Itchies," "reverof nohtaram," "\`Fugee Camp," "Meletonin," and "Fortress Lh'owon." The hidden level is "Hats off to Eight Nineteen."
Tips
  • The inclusion of Forge and Anvil allows players to create their own levels using the same tools as the developers.
  • The ability to include separate monster, weapons, and physics definitions for each level was a significant improvement, heavily utilized by Double Aught.
  • Many levels from Marathon 2: Durandal can be played unmodified in Marathon Infinity.

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