Your expert guide to Marvel's Blade Part 22, covering the fight with Titannus, the Galactus encounter, and the start of Act V. Get all the tips and tricks!
Alright, let's dive into Part 22 of Marvel's Blade. This section throws a lot at you, from tough bosses to some pretty wild encounters. Stick with me, and we'll get through it.
First off, after grabbing that sketchbook, you'll hit a T-intersection. Head towards the camera to snag a Body upgrade. Keep going away from the screen, then hang a left. You're looking for a big fire blocking a walkway – there's a Strike upgrade hiding behind it. Once you've got that, backtrack a bit and head 'down' (towards the screen).
You'll soon have your first chat with Galactus. Brace yourself, because he's going to unleash a wave of Punishers. Take them out, and then look for a Simulator Disc for Human Torch. It's tucked away to your heroes' left (down or towards the screen) from where you talked to Galactus. Right after this spot is the entrance to the Heights of Progress.
Now, you need to get onto a ledge. You'll find a Simulator Disc for Dragonman and a SAP up there. The 'intended' way is to push or pull a nearby block to create a ramp. But hey, if you've got a flyer on your team, just have them fly up, and the rest of the squad will magically appear. Once you're up, save your game!
Past the SAP, it's a right turn, then a left. Just after that left turn, you'll see small rooms on either side. The one on the left holds a skill point. Straight ahead is your next big challenge: Titannus.
Boss Fight: Titannus
Titannus is a real tank, but he's got a weakness: he's often too busy smashing the lab to focus on you. Your best bet is to keep your distance and pepper him with ranged attacks. Just watch out for those science experiments that jump out – if one latches onto you, mash the USE button like crazy to shake it off.
Once Titannus is down, move into the next room. You'll find two control panels marked with green 'X's. Get one hero on each panel and press USE. This opens up two cells. The right cell has a Daredevil action figure, and the left cell has a scientist who'll give your main hero a free level-up. Nice!
Head past the cells and through the door. Get ready for another encounter with Galactus. This time, it's a chase! You'll be running away from him in a side-scrolling section. Don't worry too much about the random enemies; just keep moving forward. Galactus will eventually knock down a tower in front of you. Immediately look to your heroes' left (away from the screen) – there's another tower that forms a ramp. Use it to get to the upper walkway and keep escaping.
After your tactical retreat, you'll meet Silver Surfer. He's got a plan to deal with Galactus, or at least knock him out. Plus, he'll revive any fallen teammates, so even if you're down to your last hero, you're still in the game.
Fighting Galactus (Phase 1)
When the fight begins, run left and USE the first polarity control. Then, move to the center and USE the second one. Finally, go right and USE the third. You'll need to do this while dodging Punishers and Galactus himself. If he grabs you, mash the on-screen button prompt to break free.
Once all three polarity controls are hit, Galactus unleashes a big energy blast. Before that happens, Silver Surfer will distract him, and you'll play a mini-game. As Surfer zips around Galactus, just press the button prompts that appear on screen. Nail it, and Galactus will blast himself, losing a third of his health.
You'll then repeat this entire process two more times: activate the three polarity controls, play the mini-game with Silver Surfer, and so on. After the third successful mini-game, Galactus will be defeated. Awesome! Grab the portal back to Attilan, save your game, and then talk to Lockjaw to head back to Earth.
Act V: The Doom Song Begins
Now we're jumping into Act V. Things are heating up as we head towards Dr. Doom. You'll be visiting several areas: Stark Tower, Castle Doom, Doom's Lair, Doom's Dimension, Doom's Lab, and Doom's Throne.
The main objectives here are:
- Iron Marathon: Survive waves of Doom's Iron Men.
- To Curse the Darkness: Reactivate power for Stark Tower.
- Follow the Leader: Rescue Nick Fury from Doom's Iron Man.
- To Battle a God: Defeat Dr. Doom using specific items (Muonic Inducer and M'Kraan Crystal).
- The Hand of Doom: Find Doom's gauntlets.
- The Armor of Doom: Find Doom's armor.
- The Face of Doom: Find Doom's mask.
There are also some optional objectives:
- The Rescue of Odin: Save Odin from Doom's contraption.
- Device of the Ancients: Locate the Ultimate Nullifier.
First things first on Earth: head to the marked spots on your map and activate the power consoles. After that, a bunch of Doom-created Iron Men will attack Stark Tower and kidnap Nick Fury. Head into the Iron Man Lab to join Fury and take on about a hundred Iron Men. Don't worry, they're pretty easy to beat. Once you've dealt with them, you'll be ready for what's next.
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