Explore the diverse arsenal of Master of Orion, from basic Hand Lasers to devastating Anti-Matter Torpedoes. Understand weapon stats, effects, and strategic uses.
This section details the various weapons available in Master of Orion, providing their statistics and effects. Understanding these weapons is crucial for both ship-to-ship combat and planetary invasions.
- Hand Lasers — Direct-fire beam weapon, 1-4 damage. Heavy variants: 1-7 damage, 2-space range.
- Lasers — Personal lasers adding 5 to ground combat rolls.
- Hyper-V Rockets — Missiles with 6 damage, speed 2.5.
- Gatling Laser — Fires up to four times per turn, 1-4 damage per hit.
- Anti-Missile Rockets — Destroy incoming missiles with a 40% success rate (reduced by 1% per missile tech level).
- Neutron Pellet Gun — Halves deflector shield effectiveness, 2-5 damage.
- Hyper-X Rockets — Missiles with 8 damage, speed 2.5, +1 targeting computer.
- Fusion Bomb — Planetary targets only, 5-20 damage.
- Ion Cannon — 3-8 damage. Heavy variants: 3-15 damage, 2-space range.
- Scatter Pack V Rockets — Mirv version of Hyper-V Rockets, 5 warheads, 6 damage each, speed 2.5.
- Ion Rifle — Personal beam weapon adding 10 to ground attacks.
- Mass Driver — Halves deflector shield effectiveness, 5-8 damage.
- Merculite Missiles — 10 damage, speed 3, +2 targeting computer.
- Neutron Blaster — 3-12 damage. Heavy variants: 3-24 damage, 2-space range.
- Anti-Matter Bomb — Planetary targets only, 10-40 damage.
- Graviton Beam — Rends ships, 1-15 damage. Damage carries over between ships due to continuous streaming.
- Stinger Missiles — Slow, hyper-accurate missiles, 15 damage, speed 3.5, +3 targeting computer.
- Hard Beam — Halves deflector shield effectiveness, 8-12 damage.
- Fusion Beam — 4-16 damage. Heavy variants: 4-30 damage, 2-space range.
- Ion Stream Projector — Reduces enemy armor by 20% (+1% per two firing ships), 2-space range.
- Omega-V Bomb — Planetary targets only, 20-50 damage.
- Anti-Matter Torpedoes — 30 damage, can only be fired every other turn, +4 targeting computer.
- Fusion Rifle — Adds 20 to ground combat rolls, inaccurate but powerful.
- Megabolt Cannon — +30% bonus chance to hit, 2-20 damage.
- Phasor — 5-20 damage. Heavy variants: 5-40 damage, 2-space range.
- Scatter Pack VII Missiles — Mirv version of Hyper-X Rockets, 7 warheads, 10 damage each, speed 3, +2 targeting computer.
- Auto Blaster — Advanced neutron blaster, fires up to four times per turn.
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