Explore the Master of Orion technology research costs for all tech levels and difficulties. Learn about the research formula and breakthrough chances.
This section details the research costs for technologies in Master of Orion, broken down by tech level and difficulty. It also includes an analysis of the research formula and breakthrough mechanics.
Technology Costs
The following table shows the average Research Points (RPs) required to develop technologies across different difficulty levels for various races. The costs increase with tech level and difficulty.
| Tech Level | Simple | Easy | Average | Hard | Impossible |
|---|---|---|---|---|---|
| 1 | 20 | 25 | 30 | 35 | 40 |
| 2 | 80 | 100 | 120 | 140 | 160 |
| 3 | 180 | 225 | 270 | 315 | 360 |
| 4 | 320 | 400 | 480 | 560 | 640 |
| 5 | 500 | 625 | 750 | 875 | 1000 |
| 6 | 720 | 900 | 1080 | 1260 | 1440 |
| 7 | 980 | 1225 | 1470 | 1715 | 1960 |
| 8 | 1280 | 1600 | 1920 | 2240 | 2560 |
| 9 | 1620 | 2025 | 2430 | 2835 | 3240 |
| 10 | 2000 | 2500 | 3000 | 3500 | 4000 |
| 11 | 2420 | 3025 | 3630 | 4235 | 4840 |
| 12 | 2880 | 3600 | 4320 | 5040 | 5760 |
| 13 | 3380 | 4225 | 5070 | 5915 | 6760 |
| 14 | 3920 | 4900 | 5880 | 6860 | 7840 |
| 15 | 4500 | 5625 | 6750 | 7875 | 9000 |
| 16 | 5120 | 6400 | 7680 | 8960 | 10240 |
| 17 | 5780 | 7225 | 8670 | 10115 | 11560 |
| 18 | 6480 | 8100 | 9720 | 11340 | 12960 |
| 19 | 7220 | 9025 | 10830 | 12635 | 14440 |
| 20 | 8000 | 10000 | 12000 | 14000 | 16000 |
| 21 | 8820 | 11025 | 13230 | 15435 | 17640 |
| 22 | 9680 | 12100 | 14520 | 16940 | 19360 |
| 23 | 10580 | 13225 | 15870 | 18515 | 21160 |
| 24 | 11520 | 14400 | 17280 | 20160 | 23040 |
| 25 | 12500 | 15625 | 18750 | 21875 | 25000 |
| 26 | 13520 | 16900 | 20280 | 23660 | 27040 |
| 27 | 14580 | 18225 | 21870 | 25515 | 29160 |
| 28 | 15680 | 19600 | 23520 | 27440 | 31360 |
| 29 | 16820 | 21025 | 25230 | 29435 | 33640 |
| 30 | 18000 | 22500 | 27000 | 31500 | 36000 |
| 31 | 19220 | 24025 | 28830 | 33635 | 38440 |
| 32 | 20480 | 25600 | 30720 | 35840 | 40960 |
| 33 | 21780 | 27225 | 32670 | 38115 | 43560 |
| 34 | 23120 | 28900 | 34680 | 40460 | 46240 |
| 35 | 24500 | 30625 | 36750 | 42875 | 49000 |
| 36 | 25920 | 32400 | 38880 | 45360 | 51840 |
| 37 | 27380 | 34225 | 41070 | 47915 | 54760 |
| 38 | 28880 | 36100 | 43320 | 50540 | 57760 |
| 39 | 30420 | 38025 | 45630 | 53235 | 60840 |
| 40 | 32000 | 40000 | 48000 | 56000 | 64000 |
| 41 | 33620 | 42025 | 50430 | 58835 | 67240 |
| 42 | 35280 | 44100 | 52920 | 61740 | 70560 |
| 43 | 36980 | 46225 | 55470 | 64715 | 73960 |
| 44 | 38720 | 48400 | 58080 | 67760 | 77440 |
| 45 | 40500 | 50625 | 60750 | 70875 | 81000 |
| 46 | 42320 | 52900 | 63480 | 74060 | 84640 |
| 47 | 44180 | 55225 | 66270 | 77315 | 88360 |
| 48 | 46080 | 57600 | 69120 | 80640 | 92160 |
| 49 | 48020 | 60025 | 72030 | 84035 | 96040 |
| 50 | 50000 | 62500 | 75000 | 87500 | 100000 |
Research Formula and Breakthroughs
The exact formula for research in Master of Orion is complex and not fully understood. However, observations suggest that after meeting the base cost for a technology, the chance of a breakthrough appears to increase by 1% for every 4% of the base cost invested, under certain circumstances.
For example, researching Improved Industrial Tech (tech level 3) at an average difficulty costs 270 RP. If 270 RP is invested each turn:
- The first 270 RP meets the base cost.
- The next 270 RP yields only a 25% chance of discovery, indicating a conversion rate and a potential delay in interest calculation.
- A subsequent 270 RP investment results in a 58% chance.
This suggests that while interest is eventually earned, there is a delay in its application. The provided C code snippet attempts to compute this behavior, and it seems to work for constant investment amounts, yielding results close to the game's output (within 1-2% rounding error).
Variable Investment Issues
The code does not accurately handle variable investment amounts. For instance, after meeting the base cost of 270 RP and then investing 27 RP per turn:
- Turn 1 (27 RP): 3% breakthrough chance.
- Turn 2 (27 RP): 10% breakthrough chance.
- Turn 3 (27 RP): 17% breakthrough chance.
- Turn 4 (27 RP): 25% breakthrough chance.
- Turn 5 (27 RP): 32% breakthrough chance.
This shows a gain of 7-8% per turn, which, using the 4:1 rule, would imply a significant RP gain for a small investment. Even with a 15% interest on previous investments, the jump from 3% to 10% is not fully explained. It's speculated that a 2:1 conversion might occur at lower investment levels.
Mean Time to Completion
The average time to complete a project with a fixed research percentage is calculated as 100 divided by the percentage. For example, an 8% breakthrough level, with minimal new investment each turn (e.g., 1 RP to maintain research), would result in an average completion time of 12.5 years.
The observed compounding behavior with small, consistent investments suggests that a slow, steady research approach can be very effective, though the exact algorithm remains unclear.
Note: The provided C code snippet (moo_rps.c) is intended to compute technology advances based on base cost and per-year investment. It appears to work for constant investments but has issues with variable investment strategies.
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