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Chapter 2: Into the Wilds (Fury Green)
Metroid Prime 4: Beyond

Chapter 2: Into the Wilds (Fury Green)

Navigate Chrono Tower and Fury Green in Metroid Prime 4: Beyond. Find the Psychic Crystal, Psychic Glove, and an Energy Tank.

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Navigate Chrono Tower and Fury Green in Metroid Prime 4: Beyond. Find the Psychic Crystal, Psychic Glove, and an Energy Tank.

Walkthrough
  1. 1
    In Chrono Tower, proceed forward and step on the platform with purple energy. Follow the floating robot.
  2. 2
    Let the robot open the Central Level Entrance door.
  3. 3
    Follow the robot across the bridge it creates to the Hall of Priests.
  4. 4
    In the Central Chamber, the robot will slot into a mechanism, lowering stairs. Go up the stairs and down the outer ramp under the east door to find another purple energy platform. Step on it to reveal another robot.
  5. 5
    Follow this robot back up towards the east door.
  6. 6
    Cross the bridge the robot makes in the Trial Chamber and step onto the platform.
  7. 7
    After the robot slots into its mechanism, look at the purple light from the statue's forehead. Follow the robot to find the PSYCHIC CRYSTAL, which grants the PSYCHIC BEAM and PSYCHIC VISOR.
  8. 8
    Switch to the Psychic Visor and look over the edge of the gap to see a yellow-highlighted object. Scan it to form a bridge.
  9. 9
    Walk across the bridge and blast the door to leave.
  10. 10
    In the Central Chamber, blast open the central door, scan the hologram, and step onto the elevator.
  11. 11
    At the Pinnacle, scan the statue to the south for a recording. Step forward and press A near the purple orb.
  12. 12
    In Fury Green, your mission is to find five keys for a Master Teleporter. The first key is near your starting location.
  13. 13
    In the Quiet Clearing, scan the wildlife (Sicklefly, Empress Aleu, Mireworm, Red Relic Ant, Aurengh Crane, Shimmerstrap) and the tablet on the ground (visible with the Psychic Visor) for new scans. Ignore the cracked statue for now. Head into the fallen tree trunk.
  14. 14
    Proceed through the Hollow Log passage, scanning the Homing Spore and Glister Beetle.
  15. 15
    In the Ravine Overlook, note the giant tree and proceed. Defeat the Glottagroppers by shooting them when they settle.
  16. 16
    In the Forgotten Lagoon, defeat the two Rootspurs by staying out of reach and shooting them.
  17. 17
    In the Cliffside Gate, deal with Homing Spores and Ghaspores (which release Homing Spores and can only be damaged when open). Scan free-floating psychic energy to create platforms. Use the north door.
  18. 18
    In the Ancient Path, you will see a Scout Bot that cannot be used yet.
  19. 19
    In the Arboreal Chapel, defeat the Bristleworts. Roll through a tunnel to the left to find another Bristlewort and a locked door. Scan the yellow part above the door to open it.
  20. 20
    Inside, find a Lore Tablet and the PSYCHIC GLOVE. After grabbing it, scan the Psychic Mote released by the statue. Hold the button, aim at the socket above the door, and release to open your way back.
  21. 21
    Head back through Ancient Path to the Cliffside Gate. Go to the gate to the west.
  22. 22
    Grab the Motes from the statues on either side and place them in the sockets on the gate to open it.
  23. 23
    Behind the gate, grasp the node on the Psychic Container and drag it to open it, revealing an ENERGY TANK (2/14). Leave by the west door.
  24. 24
    In Guiding Roots, avoid the Shrens deployed by the hives, as you cannot destroy the hives yet.
  25. 25
    In the Grove of the Sacred Tree, note the three exits. The south exit is blocked by amber, and the west exit leads to Resin Creek. Proceed through the obvious door to the west.
  26. 26
    In Resin Creek, you will find a Save Station.
Tips
  • The Psychic Visor is essential for revealing hidden platforms and objects.
  • Enemies like Ghaspores and Bristleworts have specific attack windows.
  • Remember the locations of Scout Bots for future use.
  • The Psychic Glove allows you to manipulate Psychic Motes to open doors and containers.

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