Explore every upgrade for Samus Aran in Metroid Prime 4: Beyond, from the Varia Suit to the Psychic Lasso. Master your arsenal and conquer Viewros!
Alright, let's break down all the cool gear Samus gets to play with in Metroid Prime 4: Beyond. Think of this as your cheat sheet for all the upgrades you'll find scattered across Viewros. Most of them have a 'Psychic' theme going on, but don't worry, they're not just reskins – there are some really neat twists on familiar abilities. I'll also cover how to use them with the default controls, but remember you can change these anytime to whatever feels best for you. Oh, and a heads-up: some of these might be minor story spoilers, so consider yourself warned!
Samus's Gear
- Varia Suit — This is what Samus starts with, her classic Chozo-made suit with those iconic orange pauldrons. It's your basic life support in space and keeps you safe from the harsh environments.
- Vi-O-La Suit — You'll snag this upgrade in the Showroom within Volt Forge (Tower 1). Make sure power is restored to Tower 1 first! Honestly, this suit is more for the story; its main function is registering Samus to a 'Vi-O-La'.
- Vi-O-La IC Suit — Found in the Test Circuit Security room in Volt Forge (Tower 3), but you'll need the Psychic Boost Ball to get to it. It's a small upgrade to the Vi-O-La Suit, letting it enter 'IC Mode' to travel over the lava in Flare Pool.
- Legacy Suit — This one's earned in the Altar of Legacy in Fury Green, as the fourth and final reward for depositing a full meter of Green Energy. Besides looking pretty snazzy with a golden hue, it adds a barrier function. While using the Psychic Visor, hold down R to activate a protective and damaging barrier. It costs 35 Missiles to use, negates all damage for thirty seconds (though it depletes faster if you're hit), and has a purple meter on screen to track its duration. Keep in mind, entering Morph Ball mode instantly cancels it.
- Combat Visor — Your go-to for fighting and exploring. The heads-up display shows your targeting reticle, energy (top middle), ammo (right side), and current secondary weapon (left side). You'll also see a mini 3D map in the upper-right corner showing the terrain, and a short-range radar in the upper-left. Enemies show up as red markers, allies as green, and your target has a yellow outline. Markers above the center are in front of you, below are behind – super useful for tracking fast enemies!
- Scan Visor/Psychic Visor — You start with the Scan Visor, and you can switch between it and the Combat Visor by pressing X. Early on, it gets upgraded to the Psychic Visor. When active, you can scan objects and creatures; anything scannable will glow green or yellow. Yellow means it's key for progressing, while green is usually for Logbook entries. Once it's the Psychic Visor, you can also spot and scan lingering purple psychic energy. Some of these energy clouds can be gathered into usable psychic objects, though you might need another upgrade for those. You can't shoot normally with the Psychic Visor active – tapping the shoot button will switch you back to Combat Visor.
- Psychic Crystal — This small purple crystal gets embedded in Samus's helmet early on. It's mainly a story item that lets her understand Lamorn text and speech, plus access a database as she scans things.
- Psychic Glove — Found in the Arboreal Chapel in Fury Green. When you're using the Psychic Visor, this lets you interact with certain objects. Hold ZL to target a highlighted object, then use the Left Stick to move it. This can open doors, shift obstacles, and unlock Psychic Containers. You can also use it to grab Psychic Motes (glowing purple energy pockets) by holding ZL, aiming them at a socket, and releasing ZL to throw them.
- Space Jump Boots/Psychic Boots — You begin with the Space Jump Boots, but lose them upon reaching Viewros. They're replaced by the Psychic Boots, which you'll find in the Facility Core in Volt Forge after beating the boss there. Press B or L to jump, then press the button again mid-air for an extra boost. Timing is key: jump again at the peak of your jump for max height, or near the end of the arc for max horizontal distance. The Psychic Boots add a cool trick: you can walk on invisible Psychic Platforms, which usually appear after you use the Psychic Crystal and scan latent psychic energy.
- Psychic Lasso — This upgrade is located in the Tracking Operations room in Ice Belt. When equipped, items you can lasso will show a blue 'hook' symbol. Press ZL in front of one to lock on, click the Left Stick to fire the Lasso, then pull down on the Left Stick to tug. Some items need to be scanned first before the hook symbol appears.
- Psychic Gra — (Incomplete entry in source text)
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