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MPH: Sequel Ideas
Midnight Club: Street Racing

MPH: Sequel Ideas

Explore fan-submitted sequel ideas for Midnight Club: Street Racing, including new cars, cities like Tokyo and Rio de Janeiro, and customization.

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Explore fan-submitted sequel ideas for Midnight Club: Street Racing, including new cars, cities like Tokyo and Rio de Janeiro, and customization.

Walkthrough
  1. 1
    Incorporate more cars, including real-world brands and models (e.g., Porshe mdx, BMW cars, Fords, Chevys, Dodges, Plymoths, Acura, and Shelbys), and potentially motorcycles.
  2. 2
    Add new cities from different continents such as Rio de Janeiro, Sydney, Tokyo, a city in Africa, New York, Chicago, Los Angeles, Cleveland, and Boston.
  3. 3
    Introduce more driveable buildings and secret areas within cities.
  4. 4
    Improve car handling at top speeds to make them easier to control.
  5. 5
    Modify traffic AI so vehicles do not intentionally swerve to hit the player's car.
  6. 6
    Allow players to buy and modify cars, including options for paint color, body kits, rims, exhaust, nitrous, and under-the-hood upgrades.
  7. 7
    Consider a "Gone in 60 Seconds" theme with car stealing mechanics and leveling up stealing abilities (speed, stealth, electronics).
  8. 8
    Implement more aggressive police AI, including roadblocks and the ability for police to shoot at the player's car during pursuits.
  9. 9
    Add more destructible environments, such as buildings that can be crashed through and more realistic barrier resistance.
  10. 10
    Introduce different difficulty settings, such as Easy, Normal, and Hard/Pro.
  11. 11
    Include options for interior camera views and more detailed car damage, such as hoods and trunks popping open upon high-speed impacts.
  12. 12
    Consider adding special vehicles like a tank or a monster truck that can plow through the city.
  13. 13
    Allow players to create their own cars and drivers, and introduce new race types like demolition derbies.
  14. 14
    Add options for better nitrous handling and speed.
  15. 15
    Consider adding teams as formal drag race crews.
  16. 16
    Include more realistic car knock-offs and potentially licensed vehicles like Eleanor and Dale Earnhardt's Intimidator.
  17. 17
    Add options for side pipes, blackouts, black and clear headlights/brake lights, and wings.
  18. 18
    For trucks, include longbeds with dually wheels and high riders.
  19. 19
    When police are chasing, include air units (helicopters).
  20. 20
    Allow players to get out of their cars and enter secret hangouts.
  21. 21
    Implement a setting for the number of cops and the ability for them to bust the player.
  22. 22
    Consider adding responses to people on the street.
  23. 23
    Allow players to challenge others at red lights in cruise mode.
  24. 24
    Make cars able to perform peel-outs.
  25. 25
    Add better background music associated with specific cities.
  26. 26
    Consider adding a bomb and switchable lighting for cars.
  27. 27
    Include a custom level editor for setting waypoints, rules, and customizing traffic.
  28. 28
    Add more scrap flying when cars crash, and make cars explode when they damage out.
  29. 29
    Consider adding animals as things to hit.
  30. 30
    Add better racer taunts, such as a "flip off" option.
  31. 31
    If stealing a car, require another person to drive it away or a semi-truck with a trailer to haul it.
  32. 32
    Allow players to win cars in races in addition to money.
  33. 33
    Consider adding a feature to paint and colorize cars to player specifications.
  34. 34
    Make cities more detailed and interactive, with more buildings featuring ramps and secret places/cars.
  35. 35
    If the player is a cop, allow them to chase speeding individuals.
  36. 36
    Make explosions more impactful, such as when hitting a gas truck at high speed.
Tips
  • Focus on adding a wide variety of real-world car brands and models to appeal to a broader audience.
  • Expand the game world with diverse international cities to offer varied racing environments.
  • Prioritize improving car physics for better control at high speeds, a common request.
  • Enhance AI for both traffic and police to create more dynamic and challenging gameplay.
  • Offer deep customization options for cars to allow players to personalize their vehicles extensively.
  • Consider implementing a compelling car-stealing mechanic inspired by films like "Gone in 60 Seconds."
  • Introduce varied difficulty levels to cater to both casual and hardcore players.
  • Explore adding unique vehicles like tanks or monster trucks for chaotic fun.
  • A custom level editor could significantly increase replayability and player engagement.

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