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Elika's Powers and the Power Plates
Prince of Persia (2008)

Elika's Powers and the Power Plates

Learn about Elika's four main powers (Hand, Breath, Wings, Step of Ormazd) and how to use Power Plates to unlock new areas and platforming options in Prince of Persia (2008).

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Learn about Elika's four main powers (Hand, Breath, Wings, Step of Ormazd) and how to use Power Plates to unlock new areas and platforming options in Prince of Persia (2008).

Elika's powers are crucial for platforming and accessing new areas in Prince of Persia (2008). To gain a new power, you must accrue enough Light Seeds and visit the Temple. You can choose the order in which you acquire these powers.

All Power Plates are integrated into platforming sequences, some of which are very long. If you fall, you will restart at the last normal platform. Activate a plate by pressing Triangle to be transported.

Elika's Powers

  • Blue - Hand of Ormazd: Elika flies a short distance, launching the Prince a long distance to another area.
  • Green - Breath of Ormazd: Allows the Prince to run at a gravity-defying speed along any surface, including walls and ceilings. Obstacles will cause him to fall and restart the sequence. This power enables scaling of buildings and inaccessible areas.
  • Yellow - Wings of Ormazd: Elika flies with the Prince holding on. The path is predetermined, with limited left/right and up/down movement. You must dodge obstacles like archways and buildings, or repeat the sequence.
  • Red - Step of Ormazd: Elika jumps and flips through the air, using momentum to propel the Prince a short or very long distance, often to another red plate.
  • Purple - Energize (DLC EPILOGUE ONLY): Similar to the blue plates, Elika takes to the air, but this power restores solid images of former structures. This creates Wall Running paths by restoring crumbled walls.

Platforming Overview

Prince of Persia (2008) features extensive acrobatic gameplay, including wall-running, pole-swinging, and flying.

  • Walls: Scratched surfaces indicate walls that can be Wall-Run on. Jumping at a wall allows the Prince to automatically grab a ledge or slide down if none exists.
  • Columns: The Prince can slide up or down columns and Roof Run across their tops. Camera angles can sometimes make directional jumps difficult; ensure you are facing the correct side of the column before jumping.
  • Flagpoles: Jump to a flagpole and the Prince will swing. Press X to jump to the next flagpole or similar object.
  • Beams: These small wooden beams do not require balancing, so you will not fall off.
  • Vines: Found on walls, vines allow the Prince to climb across slowly. From vines, he can Wall Run, jump, or drop down. Elika will hold onto the Prince's back while he is on vines.
  • Rings: Grab rings with Circle to maintain momentum, often found in sequences on Roof Run platforms and walls. Missing a ring will cause the Prince to fall.
  • Power Plates: These enable new traversal methods, as detailed in Elika's powers section.

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