Unlock the full potential of the SR-2 machine pistol in Rainbow Six Mobile. Learn its stats, attachments, and how to dominate in close-quarters combat with this expert guide.
Alright, let's talk about the SR-2, a pretty slick machine pistol you'll see in Rainbow Six Mobile. It's a favorite for Special Forces, and for good reason – that 9x21mm Gurza ammo packs a punch and can even get through body armor. We'll break down its stats, what attachments can make it even better, and how it performs in the field.
Stats:
- Bullets per Magazine: 21
- Range: 12
- Damage: 20
- Accuracy: 35
- Stability: 59
- Recovery: 99
Ammunition:
- 9x21mm R Full Metal Jacket Rounds: These are your standard, all-around rounds. They're great against unarmored targets and can still punch through armor.
Peripherals (Attachments):
- High Capacity Magazine: This is a solid choice. It bumps your bullets per magazine up by 30 (so you'll have 51 total!), making you less likely to need to reload mid-fight. Plus, it increases stability by 9, which helps keep your shots on target. The trade-off? Your reticle recovery rate goes down by 2 due to the extra weight, and you'll have less overall ammo.
- Sound Suppressor: This attachment is all about stealth. It'll reduce the noise your shots make, though it won't completely silence the weapon. Be aware that silencers add weight, which decreases your damage by 10, and they often require special subsonic ammo. You'll see a decrease in range by 6, but your accuracy gets a nice boost of 9, and stability increases by 27. Recovery also decreases by 2.
Description:
The SR-2 is a modern machine pistol that's currently used by Special Forces. Its special 9x21mm Gurza ammunition is powerful enough to penetrate most body armor, making it a serious threat.
Test Run Insights:
When testing the SR-2, I usually go for the High Capacity Magazine first, bringing the total rounds up to 51. It's worth noting that when equipped as a Primary Weapon, it comes with a stock holster. This pistol is surprisingly accurate for medium-range engagements; I was able to take out enemies in one shot in the level 0 corridors. While you can't switch to a triple-shot mode like some other machine pistols, rapid firing is effective for clearing out rooms. However, I did notice some issues with accuracy when dealing with targets behind cover, like that one guy hiding behind the kitchen table – he wasn't as easy to hit.
Like most submachine guns, the SR-2 has a really good recovery time, but its accuracy can be a bit of a problem at longer ranges. In my tests, it took about 4 shots on average to down an enemy in the Japanese Garden. Out of 66 shots fired, 29 hit the target, giving it an accuracy of about 43%. This is pretty typical for a submachine gun, so keep that in mind.
Score: 42
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