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Eraser Plains
Rayman: 30th Anniversary Edition

Eraser Plains

Detailed walkthrough for Eraser Plains in Rayman: 30th Anniversary Edition, covering all three stages with tips on navigating moving pencils, spikeballs, erasers, and pirates.

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Detailed walkthrough for Eraser Plains in Rayman: 30th Anniversary Edition, covering all three stages with tips on navigating moving pencils, spikeballs, erasers, and pirates.

Walkthrough
  1. 1
    Stage 1: Head right, hopping on moving pencils. Time your jumps carefully to reach platforms. Use helicopter ability to cross larger gaps. Avoid spikeballs by punching them. Navigate a narrow passage with a slow-moving spikeball. Continue right, taking a picture from a photographer. Be cautious of pencils that push into spikes. Use a ball to reach a platform. Jump over hidden spikes to reach the stage clear sign.
  2. 2
    Stage 2: Run under moving pencils as they ascend. Jump onto platforms and grapple onto pink rings. Bounce over pencils using erasers. Run from chasing pirates (Pirate 1). Jump on a ball to reach a higher platform. Hang on an eraser and drop down. Run from more pirates, jumping over pencils to reach the stage end.
  3. 3
    Stage 3: Jump onto platforms to avoid lower entryways that require being shrunk. Jump over pirates. Obtain a golden fist. Hover into a cove with a Fairy to shrink. Jump through a small opening and defeat an Anti-Toon. Charge a punch to defeat another Anti-Toon guarding a Golden Fist. Hover to get the fist. Touch a Fairy to grow. Bounce on ground, touch another Fairy to shrink. Jump up platforms and balls. Slide down, jumping over spikes. Helicopter to a platform. Slide down and jump through a small passage. Punch an Anti-Toon. Jump on platforms. Crawl under pencils and punch an Anti-Toon. Drop down multiple times. Touch a Fairy to grow and move faster. Punch five spike balls. Find an opening in the ceiling and hang on a platform. Run under sharp pencils. Backtrack to punch a pirate and then look up for a platform.
Tips
  • Timing is crucial for navigating moving pencils and avoiding spikes.
  • Use Rayman's helicopter ability to extend jumps and reach distant platforms.
  • Be aware of hidden spikes on the ground in Stage 1; they can be fatal with low health.
  • In Stage 3, utilize shrinking and growing mechanics to access different areas and overcome obstacles.
  • Listen for audio cues or watch enemy patterns to anticipate attacks and movements.

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