Follow this Red Dead Revolver guide to survive the 'Shoot Him Too' mission. Protect Jack and Annie, fend off bandits, and survive the mansion ambush.
Alright, this part of the game can be a bit hectic, but we'll get through it. After the cutscene, grab that health pack Randy drops – you’ll need it. Stick close to Jack and Annie as they make a run for the mansion.
You'll run into about three enemies near the gazebo. One of them conveniently drops another health pack, so snag that. Then, you've got two more waiting by the side entrance of the mansion. Clear them out, and as soon as Annie heads for the side entrance, more bandits will pour down from the stairs. Take them out fast! Keep an eye on Jack and Annie's health; you don't want them taking too much damage here.
Once that wave is down, hustle up the stairs. Try to get there before Jack and Annie do. More bandits will start showing up, so be ready to shoot. Watch out for two enemies who pop up on the roof above you – they can be a real pain if you're not expecting them. After you've dealt with them, another cutscene will play.
Now, this next section is crucial, and everyone needs to be in good health. If Jack or Annie are low on health, don't sweat it too much – if they die, you'll just restart from the last cutscene. Annie says she'll cover you from the balcony, but honestly, she often gets herself into trouble. This part is going to test your patience, so stay focused.
Follow Jack as he heads for the front door. Your job is to stand right in front of him, acting as a bodyguard. You're going to be ambushed non-stop by bandits for the entire three minutes it takes Jack to pick the lock. Seriously, it feels like forever.
Your main goal is to stay directly behind Jack and not wander off. If you get too far away, there's a good chance Jack will get killed, and you'll have to start this part over. You'll face several boss-like encounters during this lock-picking period – there are quite a few, I counted at least six or seven. When you're dealing with the larger groups that rush you near the end, fire bottles are your best friend. They'll clear out those tight spots effectively. Once Jack finally picks the lock, the level will end.
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