Discover the major changes and fixes in sniper elite 5 Patch 1.06, including input delay reduction and mission-specific bug resolutions.
General Fixes:
- Removed input delay and softened deadzone edges for aiming input, improving fine aiming control.
- Fixed various issues preventing players from falling through floors, getting stuck in falling animations, or walking through walls.
- Addressed bugs causing players to get stuck on ladders.
- Fixed camera control issues when entering Photo Mode with ironsights.
- Restricted free cam in Photo Mode to prevent exploits during Axis Invasions.
- Corrected an issue that incorrectly allowed weapon scrolling when using a mounted machine gun.
- Med Kits now function as expected.
- The Precision Machines Receiver attachment now correctly reduces speed.
- The Austen Control Grip now improves recoil recovery.
- Jeff Sullivan’s equipment appears correctly when he is selected as a playable character.
- 'Show Off' and 'Saboteur' Medals now unlock correctly.
- Machine Gunners no longer t-pose when shot.
- Players can no longer equip weapons or binoculars when using a mounted machine gun.
- Dead enemies hidden in crates no longer continue to move.
- Players can no longer hide underwater in the Landing Zone Multiplayer map.
- Grenades no longer get stuck to the player’s hand when attempting to throw them.
- Grenade arcs no longer disappear unexpectedly.
- Fixed an issue impacting the ability to use the Grenade hotkey.
- Herr Grunberg’s name now displays correctly when viewed through binoculars.
- The overpressure magazine now correctly lists ‘Increase Bullet Drop’ as a con.
- Enemy AI no longer disappears from the map when a cut scene is triggered.
- Booby-trapped bodies now explode as expected.
- Fixed an issue causing Flare Guns to slow down movement.
- Players can no longer obtain the Authentic Trophy by exploiting difficulty changes in the pause menu.
- Fixed an issue causing an inability to drop dead bodies on pick-up.
- Fixed an issue causing AI to get caught in a consistent investigation loop.
- Fruit boxes no longer levitate or appear to multiply unexpectedly.
- In Survival Mode, the crew in armored vehicles will now remain alive after the vehicle’s destruction, preventing progression to the next wave.
- Fixed an issue stopping the Satchel Charge from unlocking on completion of the campaign.
- Fixed an issue causing a game crash when already exiting.
- Resolved an issue where Axis soldiers would get stuck crouched in mid-air.
- Fixed an issue causing birds to get stuck in place.
- Fixed an issue causing wind to be disabled incorrectly in Campaign/Survival.
- The trigger volume for Mines has been increased to ensure they activate in range, regardless of human or vehicle targets.
- Fixed an animation glitch causing an AI soldier to get off his bike after being shot, despite being dead.
- Fixed an issue causing headlights to turn on and off based on player proximity.
- Microphone volume will no longer automatically return to 100% each time a player returns to the game.
- Additional minor bug fixes and improvements have been implemented.
Mission 1 Fixes:
Mission 1 Fixes:
7 items
The enemy at the boathouse now spawns correctly, allowing players to retrieve the key and proceed.
Marcel’s key now correctly unlocks the floorboard after retrieval from the building’s Attic.
Fixed an issue causing the chandelier to activate twice if shot and then activated via the lever.
A bug stopping some players from unlocking the Karabiner 98 after killing Freidrich with a chandelier has been fixed.
A bug causing the ending cut scene to play too early for some players has been fixed.
The Beach Defences collectible item now appears correctly.
Kill list target Steffen Beckendorf’s vehicle no longer disappears.
Mission 4 Fixes:
Mission 4 Fixes:
7 items
Fixed an issue halting progression after sabotaging the Smelting Vat by pulling the lever.
Fixed an issue stopping players from being able to sabotage the crane by pressing the switch.
Players can now exfiltrate Mission 4 as expected.
Fixed an issue stopping players from being able to enter the building via the vent.
Fixed an issue causing irregular movement when walking down the stairs in Mission 4.
A bug stopping players from being able to enter via the roof hatch to obtain the collectible item has been fixed.
Fixed an issue causing the mission to end too early when entering the building near the kill list target.
Mission 5 Fixes:
Mission 5 Fixes:
2 items
The objective to bury Lanzo Baumann in concrete now completes as expected.
Specific to Xbox players, the radio can now be interacted with and destroyed with the crowbar as expected in Mission 5.
Mission 6 Fixes:
Mission 6 Fixes:
2 items
Fixed an issue causing irregular movement of the kill list target Jaan Trautmann.
The 222 tank now spawns as expected.
Mission 7 Fixes:
Mission 7 Fixes:
3 items
Fixed an issue stopping the Kill List reward, the RSC1918, from unlocking after the V2 rocket has been dropped onto Dr Jungers.
Fixed an issue causing irregular movement on ladders in Mission 7, which sometimes resulted in players getting stuck.
Fixed an issue causing a box to float.
Mission 8 Fixes:
Mission 8 Fixes:
1 item
Fixed an issue causing enemies to appear invisible in the hangar.
Mission 10 (Target Führer DLC) Fixes:
Mission 10 (Target Führer DLC) Fixes:
3 items
Adolf Hitler failing to escape by running on the spot has been fixed.
Fixed an issue impacting the ability to pick up a crowbar.
Hitler will now acknowledge the player as expected.
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