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Part 11
Sonic Rush

Part 11

Learn how to defeat the bosses in Part 11 of Sonic Rush, including the Water Palace and Mirage Road bosses.

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Learn how to defeat the bosses in Part 11 of Sonic Rush, including the Water Palace and Mirage Road bosses.

Water Palace Boss:

This Lock Ness Monster-like boss is defeated by attacking the top of its head when it blinks. You will be running around a circular track, making the fight more 3D than previous encounters.

Overall Strategy: After each hit, wait for the boss to move to the other side of the stage. Position yourself slightly closer to the boss's tail than its head. If the boss moves quickly towards the center, it's performing a head-smashing attack. If the boss turns around and slowly approaches, it will perform a belly slam. If the water drains, prepare for a specific attack.

8-6 Hits Left:

When the boss is in the middle and its head comes back, Eggman will say "Take This!". This is your chance to hit the boss. Your jump will be slower underwater, similar to the head-smashing attack of the Leaf Storm Boss.

When the boss is near you, rises in the air, and Eggman says "Take This!": This is a belly slam attack. The boss may first try to hit you low before the belly slam. Run away from the boss. When it lifts up to belly slam, spin-dash underneath it to avoid the attack. You cannot hit the boss during this move.

5-1 Hits Left:

The boss may get slightly faster, but the core mechanics remain the same. There is one new attack.

When the water drains out of the area: This is a two-part attack and a chance to hit the boss. First, the head moves slowly towards you with its mouth open, forcing you towards its tail, which is a propeller that damages you. Then, it will suddenly charge, and Eggman will say "Get Ready to Be Schooled!". To avoid this, stand close to the propeller without touching it, which may help you avoid the mouth. The head retreats, and the top blinks, allowing you to hit it before it fully retreats or by chasing it down. The water will then return. Getting hit during this attack can cause you to lose Rings that end up under the boss, which cannot be retrieved as the boss remains stationary.

Mirage Road Boss:

This Dung Beetle Boss is more complex. It rolls a ball around a circular path. When the ball is spiky, do not touch it. When the ball is smooth and blinking, you can hit it. To hit the boss, you need to get the ball to strike the back of the bug.

Overall Strategy: Keep running away from the boss. Initially, wait for the beetle to turn around before it releases the ball. Later, it turns around quickly. Run away from the bombs it throws.

8-6 Hits Left:

When Eggman says "He he!" and the bug is rolling the ball: Run from the ball. If you get too close, it will turn around and chase you. Hitting the blinking ball can make the boss stop, but you cannot hit the boss directly.

When Eggman says "He he!" and the bug releases the ball towards you: This is a chance to hit the boss. The bug releases the ball and then turns around to catch it. If you jump over the ball or hit it incorrectly, the bug will catch it, and nothing will happen. To hit the ball correctly at the back of the bug, first run away from the bug. When it releases the ball, continue running a short distance in the direction you were coming from. Watch for the bug to turn around. Hit the ball when it is smooth (not spiky) so it rolls towards the bug's rear. Do not jump over the ball after the bug releases it. Hit the ball, and it will roll in the correct direction. Do not hit the ball too soon; allow the bug to turn around first.

5-1 Hits Left:

The boss and ball get faster, and the ball changes from smooth to spiky more quickly. The bug turns around faster, allowing you to hit it sooner after it releases the ball. Towards the end, it becomes even quicker.

When you hit the ball towards the boss, it may jump over it. Hit the ball again; do not jump over it. The ball will not turn spiky and will hit the boss.

When Eggman Says "Get Ready to

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