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Part 13
Sonic Rush

Part 13

Master the bosses in Part 13 of Sonic Rush! Learn strategies for the Dead Line Boss (Sonic vs. Blaze) and the Final Zone Boss, including attack patterns and weak points.

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Master the bosses in Part 13 of Sonic Rush! Learn strategies for the Dead Line Boss (Sonic vs. Blaze) and the Final Zone Boss, including attack patterns and weak points.

Walkthrough:

  1. 8-6 Hits Left (General Boss):
    • When the boss shoots from its wings, try running back and forth quickly or jumping through bullets. Spin-dashing can also be effective.
    • When the boss lands and jumps to stomp, run or jump out of the way, then hit its bowed head. Alternatively, walk away and turn around when it lands.
    • When the boss swoops in for a peck attack, jump out of the way to avoid being trapped, then hit its blinking head.
  2. 5-1 Hits Left (General Boss): Attacks are faster.
    • When the boss creates wind and prompts A/B/Up button presses, stay close to the boss and press the buttons quickly to avoid being blown off the platform.
  3. 9.g. Dead Line Boss (Sonic vs. Blaze): Fought on a 2D platform.
    • Overall Strategy: Hit Sonic or Blaze when they are standing still, not spin-dashing or jumping. Jumping into them or running towards them and pressing down can be effective. The best time to hit is after they complete an attack.
    • Beneficial Glitch: The characters can sometimes get stuck on the platform edge, allowing for easy hits.
    • 8-6 Hits Left:
      • Character Revs Up (Dashing): Jump out of the way and be ready to hit them when they stop spinning.
      • Character Floats Up: Jump to avoid their high-speed homing attack and be ready to hit them after they land.
    • 5-2 Hits Left: Same as above, but characters stand still for shorter periods and have an additional attack.
      • Special Attacks:
        • Sonic: Creates a Blue Tornado; run or jump away from it. Watch Sonic carefully as he may hover and create another tornado directly above you.
        • Blaze: Summons flame pillars. Watch for small fire circles on the ground indicating where pillars will appear. Try to avoid corners, but look for gaps if trapped.
        Both may follow up with a homing attack or return to the ground.
    • 1 Hit Left (Final Hit): A cutscene plays, and the battle changes. Sonic and Blaze push each other off the platform. Press A and B rapidly to win. Use both hands for best results. Winning is indicated by flashes of light mostly towards the opponent and the characters moving towards the opponent's side.
  4. 9.h. Final Zone (F-Zone) Boss: Fought on a 2D platform.
    • General Strategy: The boss is usually behind you. To hit it, make it move to the right of the platform. Hit its blinking hands on the ground after some of its attacks, or dodge its laser/electric attacks.
    • Attack Pattern: Once the boss is on the right, Eggman says

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