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Part 16
Sonic Rush

Part 16

Learn how to defeat bosses and collect Chaos Emeralds in Sonic Rush Part 16, including strategies for laser sword attacks and Special Stages.

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Learn how to defeat bosses and collect Chaos Emeralds in Sonic Rush Part 16, including strategies for laser sword attacks and Special Stages.

Boss extends its left arm:

This is a chance to hit the boss. Green energy balls emerge and head towards you, then towards the end of the screen, they can slow you down. Position yourself in front of the robot's head. If you are in the right place, you can dash right into the boss.

Boss suddenly twists around and says "Take this!":

This is a laser sword attack where the boss swipes most of the screen, pauses briefly, and during this pause, you can hit the boss with one of the white things. The boss then swipes again. This attack hits you and slows you down. Dash through it or go to the corner of the screen.

Boss moves into background and Eggman says "Get Ready to be Schooled!":

Ring Loss Risk! The boss fires missiles at you. They move toward the screen and explode hard enough to make Super Sonic lose 10 or 15 Rings. Just dash around the screen away from them.

Super Blaze Section:

In general, charge up a fireball and hit the boss when the cockpit is glowing. It is pretty easy to get the timing of hitting the cockpit right, but Eggman Nega in general has harsher attacks, and if you don't attack him quickly, you will end up losing Rings.

Cockpit stops blinking and the boss is just sitting there:

The boss is about ready to do a Scratch Attack that hits her and slows her down. Just dash toward the edge of the screen.

Weird noise, Eggman Nega says "He He!", boss extends left arm:

Ring Loss Risk! Chance to hit boss! The arm will come out and try to grab Super Blaze. Try to dash away. If she is grabbed, she gets slapped by the other arm and loses 5 or 10 Rings. If you get away, the cockpit is blinking, and you can hit the boss.

Boss moves backwards, then forwards off screen and into background and says "Get Ready to be Schooled!":

Ring Loss Risk! The boss rips a hole in space, sucking everything into it, including you and nearby Rings. At the end of the attack, you lose 5 or 10 Rings. To avoid this attack, dash straight up or straight down, starting just before the attack, and do not deviate to the sides at all.

10. Special Stages:

Blaze gets one of her Sol Emeralds back each time she defeats a boss. Sonic has to find the Special Gimmicks (or Special Generators) and enter the Special Stages to grab the Chaos Emeralds. If you can get all 7 Chaos Emeralds, you have a chance to enter the Extra Zone and see the true ending of the game. There are three Special Gimmicks in each Act, except in the last couple of Zones. They have a star in the middle and two handles. Every Special Gimmick in each Zone takes you to the same stage. To activate one, you need at least 105% Tension (at least all blue bars and one orange bar), then press X or Y to start spinning. Keep holding X or Y until you are sucked into the Special Stage. If you have too little tension, you will stop spinning when the gauge reaches zero, and at zero, you cannot spin the Special Gimmick at all.

If you spin a Special Gimmick with full Tension and you are glowing, and warp into the Special Stage before your meter stops blinking, you go back down to 200% Tension. Your meter will still be blinking once you leave the Special Stage, so it is possible to get more Tension to keep your meter up, then go to the Special Gimmick again and keep your meter going to enter the Special Stage even more than normal.

Gimmicks are placed in certain locations. Some are in rooms where you can only use the Gimmick once. Others are placed near springs, enemies, or tension item boxes where it is easy to refill your gauge more and enter the Special Stage again.

The Special Stage itself is a half-pipe. You control Sonic with the stylus by sliding it back and forth across the half-pipe. If you sweep your stylus over the top of the half-pipe, you can make Sonic jump up in the air to grab rings or other floating objects. You will be told to grab a certain number of Rings. If you don't have the required number of Rings by the halfway point, you are kicked out of the Special Stage. If you do have enough Rings, the number is increased for the next section, and if you can grab that number, you are rewarded a Chaos Emerald.

Objects in the Special Stage:

  • Rings: Things you gather.
  • 5 Rings: These silver things are worth 5 Rings.
  • Mines: Hitting these spiky things will cause you to lose 10 rings.
  • Buttons: Press a button to make more Rings appear.
  • Booster Pad: Makes you go faster and leads you down a certain path for a short period, often gets you Rings/Trick Springs and past mines.
  • Enemies: When you are close enough, a green target will appear on them. Tap them with the stylus, and Sonic will spin toward them. Red enemies take one hit to destroy and are worth 2 Rings. Purple enemies take three hits to destroy and are worth 5 Rings.

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