Complete the JUGGERNAUT (2) challenges in Spider-Man: Shattered Dimensions, including finding all Hidden Spiders and disarming gunners.
- 1#01. Head First
Objective: Win the first battle against Juggernaut.
This is a storyline progression objective. You automatically win this challenge by defeating Juggernaut in the first fight at the beginning of the level.
- 2#02. Make Room!
Objective: Get Juggernaut to destroy 50 objects in the first encounter.
Keep your distance from Juggernaut, and he will charge in a straight line. Dodge his charge to make him crash into objects like boxes, canisters, vehicles, or concrete pillars. Continue this until he has destroyed 50 objects.
- 3#03. Wild Packed!
Objective: Hit Wild Pack Mercenaries with 10 objects.
This challenge is best completed in the warehouse after the first boss fight. Web Zip (use the Web Zip ability to quickly move between points) to the top floor and throw random objects at the mercenaries until you have finished the challenge.
- 4#04. Spider Collector
Objective: Find ALL of the Hidden Spiders.
- In the open area where you first fight shield mercenaries, jump over the wall on the left side after defeating the last enemy.
- 5In the corridor where Juggernaut throws junk, run towards the first series of steps. Smash the base of the first step to reveal a hidden drain pipe; search it for the spider.
- 6Inside the building beyond the second spider's location, Web Pull (use the Web Pull ability to grab and move objects) down debris to reveal an opening. Clear the room of enemies, then Zip (use the Web Zip ability) up to the balcony and enter the side room on the left end.
- 7From your starting position in the construction area, drop down one level to find the spider clinging to the wall.
- 8At the base of the Oscorp building, walk forward and down the ramp.
- 9Facing the Oscorp building, turn around and jump above the ramp you just came down. Go forward and slip into the alcove on your right.
- 10On the side of the Oscorp building, start low and swing around the lower ledges until you reach the first set of scaffoldings. Web Zip up to it and continue up the scaffoldings.
- 11On the side of the Oscorp building, find a construction crane and Zip up to it. Find the crane near a construction tower with a square platform below it. Drop onto this platform, then hop onto the nearby scaffolding.
Objective: Zip jump over 5 objects thrown by Juggernaut.
In the corridor near the beginning, Juggernaut will throw objects. As he throws them, jump and Web Zip onto the object as it flies towards you. This counts as one zip jump. Repeat four more times.
Objective: Blind 5 Wild Pack mercenaries using the charge attack.
Assuming you have purchased the Amazing Charge attack, hold down X to charge it. Press X again to unleash it. You only need to hit a mercenary with the attack, not defeat them. Purchasing the Amazing Quick Charge makes this easier.
Objective: Cause 3 enemies to be hit by objects thrown by Juggernaut.
Stand near a mercenary when Juggernaut throws an object, then dodge at the last minute. A good strategy is to position yourself between two or more enemies so that Juggernaut will hit someone if he overthrows or underthrows. Repeat until three enemies are hit.
Objective: Disarm 10 Wild Pack gunners.
Find a gunner and press B at a distance to disarm them. Repeat nine more times.
Objective: Throw or kick 5 enemies into other enemies.
Purchase the Grab Swirl attack. When you grab an enemy, press [button prompt for attack] to throw or kick them into other enemies.
- For #02, any destructible object counts towards the 50 objects Juggernaut needs to destroy.
- For #03, focus on throwing larger objects for easier hits.
- For #04, pay close attention to the descriptions and the minimap (a small map usually in the corner of the HUD (Heads-Up Display) showing your immediate surroundings and objectives) for precise locations.
- For #05, timing is crucial; anticipate the object's trajectory.
- For #06, the charge attack has a radius, so you don't need to hit them directly.
- For #07, use the environment to your advantage; lure enemies into Juggernaut's line of fire.
- For #08, disarming is often quicker than direct combat with gunners.
- For #09, the Grab Swirl attack allows you to pick up and throw enemies effectively.
- #01. Head First: +3000 Spider Essence
- #02. Make Room!: +3000 Spider Essence
- #03. Wild Packed!: +3000 Spider Essence
- #04. Spider Collector: +5000 Spider Essence
- #05. Nimble Jump: +3000 Spider Essence
- #06. Charge Blast: +5000 Spider Essence
- #07. Raining Pipes!: +3000 Spider Essence
- #08. Give Me Your Gun!: +3000 Spider Essence
- #09. Group Hug: +3000 Spider Essence
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