Welcome to Star Citizen, a massive sci-fi sandbox where you forge your own path in a vast, persistent universe. Whether you're taking your first steps on a new planet, customizing your ship for a daring trade run, or engaging in intense first-person combat, the 'Verse offers endless possibilities. This is your chance to live out your spacefaring dreams, from humble beginnings to legendary status.
This guide is your essential companion to mastering Star Citizen. We'll walk you through everything from your initial missions and character building to advanced trading strategies and ship customization. Learn the best ways to survive and thrive, whether you're exploring uncharted systems, engaging in dogfights, or building your empire.
Part 1
Learn the best strategies for the Mecc Campaign in Star Citizen, including walkthroughs for Mecc Story 1, Mecc Story 2, and Mecc Story 3.
- 1Mecc Story 1: The Search for Tel
- A Boy Called Timmy
- 2The Wax Smarties
- 3Tel's Dilemma
- 4The Ripper Nest
- 5The Way to Sorcha Island
- 6Mecc Story 2: Hunger in the Codpiece Hills
- Starving!
- 7The Wife
- 8The Road Home (with someone's wife on your back)
- 9High Village
- 10Grandpa Borjoyzee
- 11Mecc Story 3: Dick Whittington Prison
- Reg's Dilemma
- 12Borjoyzee Awaits
- 13The Reaper Guard Barracks
- 14The Sonac Patrols
- 15The Log Launchers
- 16Dick Whittington Lift
- 17Dick Whittington Prison
- Refer to the Game Basics section for information on characters, controls, and equipment, including Mecc Equipment.
- Kabuto Attacks are a key mechanic to understand for survival.
- The strategies provided are for the Mecc Campaign specifically.
Part 2
Continue your Star Citizen journey with Part 2 of our comprehensive walkthrough. Discover mission steps, objectives, and strategies for navigating the game's intricate story.
- 1Timmy
- Torture Square [ETTS1]
- 2The Offspring! [ETOF2]
- 3Gordon & Bennett's Dilemma [EGBD3]
- 4Mecc Story 5: The Battle
- The Charger [ETCR1]
- 5The Battle! [ETBE2]
- 6Delphi's Story 1: Yan, the Samurai Smartie
- Yan, the Samurai Smartie [EYAN1]
- 7Smartie in a Bubble [ESIB2]
- 8The Power of Turbo! [EPTU3]
- 9Yan's Peace Mantra [EYPC4]
- 10Delphi's Story 2: The Lost Reaperski
- Army Barracks Onslaught [EABO1]
- 11The Reaperski [ERPS2]
- 12The Reaperski Escape! [ERPE3]
- 13Delphi's Story 3: The Reaperski Races
- Pre-Race Warm-up [EPRW1]
- 14Reaperski Race 1 [ERRC2]
- 15Reaperski Race 2 [ERRC3]
- 16Reaperski Race 3 [ERRC4]
- 17Delphi's Story 4: The Reaper Fleet
- Sappho's Fleet [ESFT1]
- 18Delphi's Story 5: Queen Sappho
- The Great Reaperski Race! [EGRR1]
- 19Sappho's Palace [ESPL2]
- 20The Hunt for Sappho [EHSP3]
- 21Volcano Rendezvous [EVCR4]
- 22Kabuto's Story 1: Birth of a Giant
- Attack of the Evil Smarties [EAES1]
- 23The Way Out [ETWO2]
- 24Kabuto's Story 2: Coming of Age
- A Monster Comes of Age [EMCA1]
- 25Monster Motherhood [EMMO2]
- 26Kabuto's Story 3: Smash and Burn
- The Kabuto Canyons [EKCA1]
- 27Kabuto Volcano [EKVO2]
- 28Magnifying Glass I [EMAG3]
- 29Exit Portal I [EEPO4]
- 30Kabuto's Story 4: The Last Reaper Fortress
- Magnifying Glass II [EMGL1]
- 31The Last Reaper Base [ELRB2]
- 32Exit Portal II [EEXP3]
- 33Kabuto's Story 5: Citizen Kabuto
- Citizen Kabuto [ECIK1]
- 34Kabuto's Sewers [EKSE2]
- 35Climb to the Big Fight [ETBF3]
- 36Defeat Kabuto [EDEK4]
- 37No ... Defeat Kabuto [ENDK5]
Sections Covered:
- [E.4] Timmy
- [E.5] Mecc Story 5: The Battle
- [E.6] Delphi's Story 1: Yan, the Samurai Smartie
- [E.7] Delphi's Story 2: The Lost Reaperski
- [E.8] Delphi's Story 3: The Reaperski Races
- [E.9] Delphi's Story 4: The Reaper Fleet
- [E.10] Delphi's Story 5: Queen Sappho
- [E.11] Kabuto's Story 1: Birth of a Giant
- [E.12] Kabuto's Story 2: Coming of Age
- [E.13] Kabuto's Story 3: Smash and Burn
- [E.14] Kabuto's Story 4: The Last Reaper Fortress
- [E.15] Kabuto's Story 5: Citizen Kabuto
Part 3
Dive into Part 3 of the Star Citizen guide. Learn essential game mechanics, character info, and strategies to conquer the Island and its secrets.
Alright, so you've made it to Part 3 of this guide! Think of this section as your personal cheat sheet for Giants: Citizen Kabuto. The author's put together a really comprehensive walkthrough, and this part is all about getting you up to speed on the game's core mechanics. We're talking about the different races you can play, the gear you'll be using, and all the controls you need to master. It's basically a mini-encyclopedia for the game, so even if you're not following the step-by-step walkthrough, you'll want to give this a read. It's super important, especially if you're just starting out. Some of this info is straight from the manual, but the author's added their own spin to make it even more helpful.
The game itself is a third-person action title with some seriously cool, innovative ideas and a ton of humor. It's a shame it didn't get more attention when it came out back in 2000. You'll start off playing as Baz, one of the Meccs – basically, a human-like space marine. You and your buddies crash-land on this weird planet called the Island, and your job is to figure out its secrets and deal with this legendary creature, Kabuto.
This guide is the third major release, and the author's aiming for 100% completion, so you're getting the full picture. It covers the single-player campaign in detail, but a lot of the info will actually be handy for multiplayer too. They know you can beat the game without a guide, but hey, sometimes it's just nice to have something to double-check or to feel a bit more confident.
Besides the main walkthrough, you'll find sections on cheats, game basics (which is what we're diving into here), characters, and general strategies. If you're stuck on a particular mission or just want to get a feel for the game without a rigid walkthrough, the strategies section is your go-to. And if you've got questions, there's a whole FAQ section, plus a message board and contact info for the author.
Oh, and a quick tip on navigating this guide: each section has a unique keyword in brackets, like [MBGI0]. Just hit Ctrl+F in your text editor, paste the keyword, and bam! You'll jump right to it. Super handy for finding exactly what you need, when you need it.
Part 4
Explore Star Citizen's Part 4, detailing playable races (Meccs, Sea Reapers, Kabuto) and non-playable characters like Smarties, Vimps, and Reaper Guards, with their unique abilities and roles.
This section contains information about the different characters that can be found in the game. They are divided into two large categories: playable and non-playable.
PLAYABLE CHARACTERS
During the game you can play with three different races: the Meccs, the Sea Reapers and Kabuto. Each race has its own role in the story and is connected with the other playable and non-playable races. The Meccs, the Sea Reapers and Kabuto share some common characteristics as far as gameplay is concerned, but each race has its own special equipment, controls and story.
MECCS (a.k.a. MECCARYNS)
Meccs are one of the three playable races of the game. They are the good guys who, on their way to planet Majorca, land on the Island. Their cockney accent is their most notable characteristic, apart from the space suits and the big guns, of course. They are a technologically oriented race and they rely on guns and paraphernalia (grenades, mines etc) to face the danger. One of their most useful pieces of equipment is the Jetpack, a device that allows them to fly for short distances. Various upgrades and backpacks that add functions to the Jetpack are available throughout the game. The Meccs can carry up to three weapons three different items and one backpack at a time.
The main character and the one the player controls is Baz. His companions are Tel, Reg, Gordon and Bennett. Together they explore the Island and discover its secrets.
SEA REAPERS
The Sea Reapers are a race that relies not on technology, but on the mystical power of magic. The player controls Delphi, daughter of the evil Queen Sappho, who is an excellent user of magic and a great fighter. Delphi is not evil like her mother and resents what her people are doing to the Smarties and she decides to help the Meccs. She is proficient with the sword and the bow. Don't let her looks surprise you. Delphi can use her spells to build bases, destroy large buildings or even kill large groups of enemies within seconds. She can hover from one place to the other using her Turbo ability. Like any Sea Reaper, Delphi likes water. Swimming around will not cause the piranhas to attack her. Instead, she replenishes health. Delphi can carry up to three bows, apart from her sword and regular bow, and store up to five spells with three charges of each at a time.
KABUTO
He's bad, he's mean and he's HUGE! Kabuto is the game's bruiser. He does not use hi-tech guns or spells, he can't fly or fire with a bow and he sure as hell isn't good-looking, but who cares? His fists will destroy buildings and pulverise anything that comes in its way. Rumour has it that he is a Sea Reaper experiment gone wrong. Well... bad for them! Kabuto is on the loose and he is angry! He grows in size as the game progresses and gives birth to offspring to aid him in his cause for ultimate destruction. Kabuto does not use any items. Kabuto feeds on his enemies: anyone unlucky enough to find himself close to the huge creature is grabbed, lifted up from the ground and eaten. This way, Kabuto replenishes his health. The only weak spot of Kabuto is in his stomach. Anyhow, better not cross this fella's path.
NON-PLAYABLE CHARACTERS
During the game the player encounters many creatures that do not belong to one of the above races. These creatures, friendly or aggressive, are important to the story and add depth to the world the game is set in.
1. SMARTIES
Smarties are inhabitants of the island. These little creatures with the huge heads can be extremely helpful for all the playable races. As a Mecc or as Delphi, Smarties can be used to help you build your base. They will also develop new weapons, spells and items for you. As Kabuto, Smarties make great snacks and help to get bigger and closer to giving birth to the offspring!
Smarties can be grabbed by the Meccs and Delphi. A Mecc places the Smartie on his back, in order to move around with it, whereas Delphi keeps it "locked" in a magical bubble that follows her.
Not all Smarties are good, though. During some missions, the player encounters the evil Smarties, that look a bit different and darker than their good brothers. Keep an eye out for them during the Kabuto missions, because they are an excellent source of protein for our big friend!
2. VIMPS
These big and stupid creatures are the cattle of the Island. They can be found running around the plains happily. Vimps are hunted down for their meat, which is an essential part of Smartie diet. Kabuto also eats Vimps, but he prefers them raw. Vimps restore Kabuto's health just like the health syringe restores a Mecc's.
Vimps also have a use for the Meccs and for Delphi. The beasts prove extremely useful during the Base-Building missions: the Meccs gather Vimp meat to keep the Smarties satisfied and working, whereas Delphi gathers Vimp souls to power the Persuader machine that keeps the Smarties calm.
If a whole herd of Vimps is eliminated by the Meccs, Delphi or Kabuto, the Vimps will respawn after some time, but they will be considerably smaller than they used to be. Do not worry about this, because they will grow as time passes. Why wait for them to grow up? Because the bigger, the more food they produce. That simple.
3. REAPER GUARDS
Every action game out there has its grunts. The Reaper Guards are the grunts in this game. They are also the soldiers and the bodyguards. You will be fighting against these halfwits for the biggest part of the Mecc and the Sea Reaper campaign. They are stupid, but their intelligence will suffice when it come
Similar guides you might like
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content