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-+- 5.1. Terran -+-                                          [5100]
StarCraft

-+- 5.1. Terran -+- [5100]

Learn about StarCraft Terran units like the SCV, Marine, Firebat, and Ghost, including their costs, build times, and abilities.

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Learn about StarCraft Terran units like the SCV, Marine, Firebat, and Ghost, including their costs, build times, and abilities.

SCV

The SCV is essential for any Terran base in StarCraft. It costs 50 Minerals and is built at the Command Center, which is also its prerequisite. SCVs have 60 Hit Points and can construct buildings, gather minerals, and repair mechanical units. Only one SCV can build at a time, and only SCVs can gather minerals. Having multiple SCVs is ideal for base maintenance and repairing damaged vehicles.

  • Cost: 50 Minerals
  • Built At: Command Center
  • Prerequisite: Command Center
  • Hit Points: 60
  • Supply: 1
  • Armor: 0 (+3 upgradeable)
  • Build Time: 20
  • Ground Attack: 5
  • Range: 1
  • Sight: 7

SCV Upgrades:

  • Infantry Armor (Engineering Bay): Level 1 costs 100 Minerals/100 V.Gas (Armor +1), Level 2 costs 175 Minerals/175 V.Gas (Armor +2), Level 3 costs 250 Minerals/250 V.Gas (Armor +3).

Marine

The Marine is the basic Terran unit in StarCraft, costing 50 Minerals and built at the Barracks, which is its prerequisite. Marines are versatile, capable of attacking both ground and air targets. Upgraded Marines with U-238 Shells and Stim Packs are formidable.

  • Cost: 50 Minerals
  • Built At: Barracks
  • Prerequisite: Barracks
  • Hit Points: 40
  • Supply: 1
  • Armor: 0 (+3 upgradeable)
  • Build Time: 24
  • Ground Attack: 6 (+3 upgradeable)
  • Air Attack: 6 (+3 upgradeable)
  • Range: 4 (+1 upgradeable)
  • Sight: 7

Marine Upgrades:

  • Infantry Weapons (Engineering Bay): Level 1 costs 100 Minerals/100 V.Gas (Attack +1), Level 2 costs 175 Minerals/175 V.Gas (Attack +2), Level 3 costs 250 Minerals/250 V.Gas (Attack +3).
  • Infantry Armor (Engineering Bay): Level 1 costs 100 Minerals/100 V...Gas (Armor +3).
  • U-238 Shells (Academy): Costs 150 Minerals/150 V.Gas (Sight +1).
  • Stim Packs (Academy): Costs 100 Minerals/100 V.Gas (Uses 10 HP to temporarily increase speed and rate of fire).

Firebat

Firebats, costing 50 Minerals and 25 V.Gas, are built at the Barracks and require an Academy. They excel at close-range, area-of-effect damage with their flamethrowers, making them effective against grouped enemies, especially Zerg rushes. They lack anti-air capabilities, so pairing them with Marines is recommended. Stim Packs significantly boost their rate of fire.

  • Cost: 50 Minerals/25 V.Gas
  • Built At: Barracks
  • Prerequisites: Barracks, Academy
  • Hit Points: 50
  • Supply: 1
  • Armor: 1 (+3 upgradeable)
  • Build Time: 24
  • Ground Attack: 16 (+6 upgradeable)
  • Range: 2
  • Sight: 7

Firebat Upgrades:

  • Infantry Weapons (Engineering Bay): Level 1 costs 100 Minerals/100 V.Gas (Attack +2), Level 2 costs 175 Minerals/175 V.Gas (Attack +4), Level 3 costs 250 Minerals/250 V.Gas (Attack +6).
  • Infantry Armor (Engineering Bay): Level 1 costs 100 Minerals/100 V...Gas (Armor +3).
  • Stim Packs (Academy): Costs 100 Minerals/100 V.Gas (Uses 10 HP to temporarily increase speed and rate of fire).

Ghost

Ghosts are built at the Barracks and require a Barracks, Academy, and a Science Facility with Covert Ops. They cost 25 Minerals and 75 V.Gas. Ghosts are useful for stealth operations, personal cloaking, and painting targets for nuclear missiles. Their Lockdown ability is effective against large mechanical units, capable of instantly stopping Battlecruisers or Carriers. However, their direct attack power and rate of fire are less impressive.

  • Cost: 25 Minerals/75 V.Gas
  • Built At: Barracks
  • Prerequisites: Barracks, Academy, Science Facility w/ Covert Ops
  • Hit Points: 45
  • Energy: 200 (+50 upgradeable)
  • Supply: 1
  • Armor: 0 (+3 upgradeable)
  • Build Time: 50
  • Ground Attack: 10 (+3 upgradeable)
  • Air Attack: 10 (+3 upgradeable)
  • Range: 7
  • Sight: 9 (+2 upgradeable)

Ghost Upgrades:

  • Infantry Weapons (Engineering Bay): Level 1 costs 100 Minerals/100 V.Gas (Attack +1), Level 2 costs 175 Minerals/175 V.Gas (Attack +2), Level 3 costs 250 Minerals/250 V.Gas (Attack +3).
  • Infantry Armor (Engineering Bay): Level 1 costs 100 Minerals/100 V..Gas (Armor +2).

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