Skip to content
-+- 5.3. Zerg -+-                                            [5300]
StarCraft

-+- 5.3. Zerg -+- [5300]

StarCraft Zerg units overview including Drone, Overlord, Zergling, and Hydralisk. Learn costs, abilities, and upgrades.

By ···10 min read·Multi-source verified
1 reading this guide  

StarCraft Zerg units overview including Drone, Overlord, Zergling, and Hydralisk. Learn costs, abilities, and upgrades.

Drone

The Drone is the basic gathering and building unit for the Zerg in StarCraft. Unlike other races' worker units, the Drone morphs into buildings, meaning constructing a building consumes a Drone. Drones can mine minerals and Vespene Gas. They also have the ability to burrow (once researched) to survive attacks, becoming invisible to non-detector units until unearthed.

  • Cost: 50 Minerals
  • Built At: Hatchery
  • Prerequisite/s: Hatchery
  • Hit Points: 40
  • Supply: 1
  • Armor: 0 (+3 upgradeable)
  • Build Time: 20
  • Ground Attack: 5
  • Range: 1
  • Sight: 7

Drone Upgrades:

  • Zerg Carapace (Evolution Chamber): Level 1 costs 150 Minerals/150 V.Gas (Armor +1), Level 2 costs 225 Minerals/225 V.Gas (Armor +2), Level 3 costs 300 Minerals/300 V.Gas (Armor +3).

Drone Special Abilities:

  • Burrow (Hatchery): Costs 100 Minerals/100 V.Gas. Allows the unit to burrow underground and become invisible to all non-detector units.

Overlord

The Zerg Overlord is crucial for providing supply for the Zerg base, similar to Terran Supply Depots and Protoss Pylons, with each Overlord providing eight supply. Overlords can also transport ground units after the Ventral Sacs upgrade. They are also detectors, capable of revealing cloaked or burrowed units. It is recommended to build an excess of Overlords and avoid grouping them together.

  • Cost: 100 Minerals
  • Built At: Hatchery
  • Prerequisite/s: Hatchery
  • Hit Points: 200
  • Supply: N/A
  • Armor: 0 (+3 upgradeable)
  • Build Time: 40
  • Range: 0
  • Sight: 9 (+2 upgradeable)

Overlord Upgrades:

  • Flyer Carapace (Spire): Level 1 costs 150 Minerals/150 V...Gas (Armor +3).
  • Antennae (Lair): Costs 150 Minerals/150 V.Gas (Sight +2).
  • Pneumatized Carapace (Lair): Costs 150 Minerals/150 V.Gas (Increases Overlord speed).

Overlord Special Abilities:

  • Ventral Sacs (Lair): Costs 200 Minerals/200 V.Gas. Allows the Overlord to carry up to eight slots and transport units.

Zergling

Zerglings are produced in groups of two from a single larva, allowing for rapid army buildup. They are relatively inexpensive and, when fully upgraded, can be a powerful force in large numbers due to their quick attack speed, capable of overwhelming targets.

  • Cost: 25 Minerals
  • Built At: Hatchery
  • Prerequisite/s: Hatchery, Spawning Pool
  • Hit Points: 35
  • Supply: 0.5
  • Armor: 0 (+3 upgradeable)
  • Build Time: 28
  • Ground Attack: 5 (+3 upgradeable)
  • Range: 1
  • Sight: 5

Zergling Upgrades:

  • Melee Attacks (Evolution Chamber): Level 1 costs 100 Minerals/100 V.Gas (Attack +1), Level 2 costs 150 Minerals/150 V.Gas (Attack +2), Level 3 costs 200 Minerals/200 V.Gas (Attack +3).
  • Zerg Carapace (Evolution Chamber): Level 1 costs 150 Minerals/150 V...Gas (Armor +3).
  • Metabolic Boost (Spawning Pool): Costs 100 Minerals/100 V.Gas (Increases Zergling speed).
  • Adrenal Glands (Spawning Pool): Costs 200 Minerals/200 V.Gas (Faster Zergling attack).

Zergling Special Abilities:

  • Burrow (Hatchery): Costs 100 Minerals/100 V.Gas. Allows the unit to burrow underground and become invisible to all non-detector units.

Hydralisk

The Hydralisk is a ranged attacker for the Zerg. It requires a Hydralisk Den to be built.

  • Cost: 75 Minerals/25 V.Gas
  • Built At: Hatchery
  • Prerequisite/s: Hatchery, Hydralisk Den
  • Hit Points: 80
  • Supply: 1
  • Armor: 0

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content