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-+- 6.1. Terran -+-                                          [6100]
StarCraft

-+- 6.1. Terran -+- [6100]

Learn about StarCraft Terran structures like the Command Center, Barracks, and Factory, including costs, prerequisites, and production.

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Learn about StarCraft Terran structures like the Command Center, Barracks, and Factory, including costs, prerequisites, and production.

Note: All Terran structures EXCEPT the Refinery, Supply Depot, Academy, Bunker, Missile Turret, Armory, and any add-on structures are capable of lifting off and moving themselves to another suitable location, albeit at a painfully slow pace.

Command Center

Cost: 400 Minerals
Hit Points: 1500

The Terran Command Center is the commanding structure in a Terran base and easily one of the most important. It produces SCVs (Space Construction Vehicles), which are essential to constructing a base and harvesting the resources to make progress. All resources gathered are then transferred to the Command Center for processing. The Command Center can also have a ComSat Station and Nuclear Silo attached. Due to the significance of this structure, it's always a good idea to have more than one.

Produces:

  • Space Construction Vehicle: Cost - 50 Minerals

Add-ons:

  • ComSat Station: Prerequisite/s - Academy. Cost - 50 Minerals/50 V.Gas (Uses 50 Energy to reveal a portion of the map).
  • Nuclear Silo: Prerequisite/s - Science Facility w/ Covert Ops. Cost - 100 Minerals/100 V.Gas (Spends 200 Minerals/200 V.Gas to produce a nuclear missile that can then be painted via a Ghost and launched).

Refinery

Cost: 100 Minerals
Prerequisite/s: Command Center
Hit Points: 500

A Refinery is key to being able to utilize Vespene Gas geysers. Before gas can be harvested, a Refinery must first be built over the geyser. Following that, the gas can then be transferred to a nearby Command Center by a SCV. Refineries are fairly fragile, though they are cheap to build.

Supply Depot

Cost: 100 Minerals
Prerequisite/s: Command Center
Hit Points: 500

The Supply Depot adds 8 more units onto the supply count. This is required to build more units. You'd want to go to some lengths to protect your Supply Depots. Losing too many can be devastating to your ability to produce more units.

Barracks

Cost: 150 Minerals
Prerequisite/s: Command Center
Hit Points: 1000

The Barracks is the primary training facility for infantry on the battlefield. From here, your infantry can be produced. For bigger bases, more than one Barracks may serve well to rapidly produce infantry at a faster rate.

Produces:

  • Marine: Cost - 50 Minerals
  • Firebat: Cost - 50 Minerals/25 V.Gas

Academy

Cost: 150 Minerals
Prerequisite/s: Barracks
Hit Points: 500

The Academy is the location of a few mandatory skills for infantry. Its usefulness early in the game alone warrants its construction.

Upgrades:

  • U-238 Shells: Cost - 150 Minerals/150 V.Gas
  • Stim Packs: Cost - 100 Minerals/100 V.Gas

Bunker

Cost: 100 Minerals
Prerequisite/s: Barracks
Hit Points: 350

Bunkers can be fitted with up to four infantry units that can then attack from inside the Bunker, safe from enemy fire from the outside (until, obviously, the Bunker is destroyed). Suggest placing these in key locations such as mineral piles and choke points to fend off devastating enemy attacks.

Engineering Bay

Cost: 125 Minerals
Prerequisite/s: Command Center
Hit Points: 850

The Engineering Bay serves to upgrade infantry armor and weapons. Should you become reliant on infantry, having two Engineering Bays will allow to research both armor and weapons at the same time.

Upgrades:

  • Infantry Weapons: Level 1: Cost - 100 Minerals/100 V.Gas, Level 2: Cost - 175 Minerals/175 V.Gas, Level 3: Cost - 250 Minerals/250 V.Gas
  • Infantry Armor: Level 1: Cost - 100 Minerals/100 V.Gas, Level 2: Cost - 175 Minerals/175 V.Gas, Level 3: Cost - 250 Minerals/250 V.Gas

Missile Turret

Cost: 100 Minerals
Prerequisite/s: Engineering Bay
Hit Points: 200
Air Attack: 20

Missile Turrets act primarily as anti-air fortifications, but they are also stationary detectors. For that reason, it's very important to place a number of Missile Turrets around your bases to fend off any cloaked units. Because Missile Turrets cannot hit ground targets, it's strongly suggested that you support them with ground units.

Factory

Cost: 200 Minerals/100 V.Gas
Prerequisite/s: Barracks
Hit Points: 1250

All Terran mechanical ground units are produced at the Factory. The building can be upgraded with an attached Machine Shop that unlocks a few more upgrades.

Produces:

  • Vulture: Cost - 75 Minerals
  • Siege Tank: Cost - 150 Minerals/100 V.Gas
  • Goliath: Cost - 100 Minerals/50 V.Gas

Add-ons:

  • Machine Shop: Cost - 50 Minerals/50 V.Gas (Provides upgrades: Vulture Ion Thrusters, Vulture Spider Mines, and Siege Tank Siege Tech).

Starport

Cost: 150 Minerals/100 V.Gas

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