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Part 12
Street Fighter 6

Part 12

Learn about enemies like the Hanging Guard and bosses such as the Final Computer in Street Fighter 6 Part 12. Find out their locations and how to defeat them.

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Learn about enemies like the Hanging Guard and bosses such as the Final Computer in Street Fighter 6 Part 12. Find out their locations and how to defeat them.

Enemies:

  • Spike Ball Maker: Found in Area 6.
  • Parachuting Bomb Guard: A blue variant of the bomb guard that parachutes from the sky. Found in Area 8.
  • Corridor Robot: Features a steel barrier from floor to ceiling with a cannon that moves up and down, firing shots. You must hit the cannon to destroy the barrier. Found in Area 8.
  • Hanging Guard: Wears a backpack with a bionic arm. If shot while on the ground, it jumps and hangs from the roof. If shot while hanging, it drops. To defeat it, hang from the roof and shoot it as it drops, tricking it into jumping up to be hit. Found in Areas 8, 9, 12.
  • Shield Soldier: An annoying enemy on a small platform with a shield, only vulnerable from behind. Getting behind it is difficult. Found in Area 8.
  • Armoured Truck: Invincible from the front except against the 3-Way Cannon. Other weapons must hit its rear. It patrols a platform, fires needles (which you can duck under), and charges at high speed when it spots you. Found in Area 7.
  • Helicopters: Fly and fire diagonal bullets. You must move to their level to damage them, as your arm is ineffective. The 3-Way Cannon is recommended. Found in Area 7.
  • Diagonal Laser Cannon: Hangs under a platform, moves back and forth, and fires diagonal beams at tight intervals. Hang on its platform and shoot it. Found in Areas 10, 11.
  • Fat Guard: A large guard that patrols platforms slowly. It punches when close. Your bullets can hit it, but your arm cannot. Move away and shoot it. Found in Area 11.
  • Moving Electric Bolt: A small electric current that moves along platforms, posing a threat on the floor and roof. All currents move simultaneously, allowing for timed passage. Found in Area 12.
  • Shield Cannon Guard: Moves left and right, firing large shots. It is only vulnerable when firing, as it removes its shield then. Found in Enemy Field Stage 1: The Mountain Cliffs.
  • Jeeps: Drive across the screen slowly while firing bullets. They are easy to destroy as they have no armor. Found in Enemy field stage 2: Blue Gravel Pit.
  • Bionic Arm Guard: A blue character with a bionic arm similar to yours. It swings its arm in a circle, causing damage if you are hit. Shots bounce off its arm. Found in Enemy field stage 3: The Hidden Base.

Bosses:

  • Final Computer: The main boss in every level. Its weak spot is its eye in the middle. It always has a platform at the perfect height next to it. Climb the platform and shoot its eye. On Level 12, reactors resemble final computers but lack the platform. Final computers are heavily guarded and may shoot starting from Area 3, and from Area 8 onwards. Found in All enemy areas.
  • Plutoon: A boss consisting of a large group of soldiers that ambush you. The types of soldiers vary by area. The leader is always present and gives orders but does not need to be defeated for level completion, and defeating him yields no extra reward. Soldiers continue attacking regardless. No bullets are gained for defeating enemies in these rooms. Found in Areas 1, 2, 8, 9, 11.
  • Bionic Arm Soldier: An annoying opponent met once or twice. It has a shield in front and shoots its bionic arm upwards if you try to pass over it, knocking you back. To get past, use the very top platforms or swing forward at high speed to outrun the arm. To defeat it, hit it in the back, which is difficult and time-consuming. It does not need to be defeated to complete Area 4, but must be defeated to leave the trap room in the final stage. Found in Areas 4, 12.
  • Guard Robot: Nicknamed the "Pi pi pi guard" for its sound. It starts in the middle and moves backward when approached, firing three bullets in a wide spread. Move left/right and up/down to avoid shots. Blast it with your cannon when possible. A Rocket Launcher requires only one shot. Getting behind it makes it unable to harm you. Found in Areas 5, 3.

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