Complete the Street Fighter 6 Part 19 walkthrough, featuring challenging swinging sections and a spike ball tower climb. Includes boss fight tips.
Walkthrough
- 1Use the rocket launcher to destroy the wall at the beginning of the stage.
- 2Proceed to the light bulbs over the holes; spike balls will emerge.
- 3Swing over the first hole using a bulb, then shoot your arm upwards to reach a high platform with an extra life.
- 4Drop down and cross the next hole similarly.
- 5Optionally, grab the next high platform to reach a green building.
- 6If you miss the high platform or choose the lower path, continue right, defeat the patrolling guard robot behind the next hole, and cross it.
- 7Use the springboard and your arm to reach the green building.
- 8Go up two platforms and head right, past a box.
- 9Shoot the soldier commanding choppers from a lower platform and continue right.
- 10Use your arm to cross to a blue platform, then defeat the chopper guard on the next platform.
- 11Swing right using a bulb.
- 12Begin the first difficult swinging section over the water gap using high bulbs to swing and low bulbs to stand on. Be quick as bulbs are slippery.
- 13Swing right via the first high bulb, land on a low bulb, and quickly toss your arm to the next high bulb. Repeat until you land on an island with a door leading to the next section.
- 14Start the second difficult swinging part: swing right via a bulb, shoot your arm upwards, and grab the platform.
- 15Get to the high platform and aim for the platform above with boxes.
- 16For the safest swing, connect your arm to the very right edge of the high platform to land with good balance on the low bulb.
- 17Quickly shoot your arm into the next high bulb.
- 18Swing right and be ready to catch the green platform; failure means death.
- 19Ascend to the top platform.
- 20Begin the tower climb: move right until you can't go further, then move up, then left, and so on, avoiding rolling spike balls.
- 21Go right until next to a box, swing right, and grab the ceiling in mid-air to avoid a spike ball rolling underneath. Do not grab the ceiling over a hole.
- 22Continue right and ascend to a platform, then to a green spot (not the springboard).
- 23When clear, use the springboard to reach the next floor.
- 24Head left and climb the ceiling if spike balls approach.
- 25Use a springboard above you, hold right to bounce correctly, and watch for spike balls.
- 26In the corridor with a blue roof preventing ceiling hangs, use floor springboards to jump over spike balls.
- 27Go right, hang on the green spot next to a springboard, and jump up when safe.
- 28Bounce left, using springboards to jump over spike balls in the corridor with a blue roof.
- 29Find a gap in the spike ball stream and sneak through a spot with normal roof.
- 30Proceed left, and as soon as you see the soldier tossing spike balls, shoot him to stop them from spawning on your floor (balls will still drop from above).
- 31When no balls fall on you, use your arm diagonally left onto the green piece next to a springboard. Do not let your arm touch the springboard.
- 32Climb onto the green platform, carefully avoiding the springboard, and swing up to the floor on the right.
- 33Cross the corridor, using springboards to jump over spike balls.
- 34At the end, climb onto the small green part of the platform and use the left springboard to bounce onto the tower's roof.
- 35Jump with the first springboard, and in the air, climb onto the platform of the boss tossing spike balls. Quickly defeat him to stop the spike balls.
- 36Drop down and enter the boss room.
BOSS FIGHT: Bionic Arm Cyborg
- The boss has a bionic arm similar to yours.
- He will throw his arm; if it catches you, you will be dragged into his body and take damage.
- The boss remains on his platform; you can attack him from the floor.
Tips
- Stack up on as many continues and lives as you can before starting this level.
- Spike balls cannot be bounced off or eliminated.
- Be aware that bulbs are very slippery and you can only stand on them for less than a second.
- When swinging across gaps, be ready to shoot your arm into the next platform or bulb quickly.
- When climbing the tower, use the ceiling to avoid spike balls rolling on the floor.
- Be careful not to let your arm touch the springboards when trying to climb onto platforms, as this can cause you to bounce away and fall.
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