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Part 14
Street Fighter 6

Part 14

Navigate Part 14 of the Street Fighter 6 walkthrough. Learn about Area 1, Sea Fortress, enemy bases, and essential items like the Rocket Launcher and Permit.

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Navigate Part 14 of the Street Fighter 6 walkthrough. Learn about Area 1, Sea Fortress, enemy bases, and essential items like the Rocket Launcher and Permit.

Walkthrough
  1. 1
    Begin on the first island, move right. Use the bionic arm to swing past the first barrel enemy.
  2. 2
    Defeat the guard on the platform above by climbing up or waiting for him to jump down. Collect dropped Bullets.
  3. 3
    Continue right and up to defeat another patrolling guard. Collect his Bullets.
  4. 4
    Ascend all platforms and enter the doorway at the top of the tower to find the first contact room.
  5. 5
    Choose "Communication" in the contact room to open the doorway to the underground base on the second island.
  6. 6
    Exit the contact room and carefully descend to the platform with the guard. Wait for him to move before dropping down to defeat him.
  7. 7
    Move to the far right edge of the island and use the bionic arm to swing across the gap to the second island.
  8. 8
    Move right, drop into the gap between you and the sitting guard, avoiding his shots.
  9. 9
    On the ground, defeat the guard to your right.
  10. 10
    Ascend the platform where the previous guard was and defeat him.
  11. 11
    Continue right and defeat the next guard.
  12. 12
    Go to the top yellow platform. Stand on the far right edge and fire the bionic arm diagonally right to swing up, avoiding the guard above (watch for his bullets). Defeat him and continue climbing.
  13. 13
    Defeat guards as you ascend and enter the doorway at the top to access the underground base.
  14. 14
    Take the elevator down and stop at the second floor.
  15. 15
    Optionally, use the contact room to the right. If you die, you will respawn here.
  16. 16
    Use the bionic arm to cross the gap to the left and enter the tunnel.
  17. 17
    Encounter an electric current. Use the bionic arm upwards to reach a device above and shoot it to disable the current.
  18. 18
    Defeat any enemy soldiers dropping down to recover health and bullets.
  19. 19
    Advance left and swing over the barrel. Swing onto the platform.
Tips
  • Area 1 (Sea Fortress) is an enemy base level.
  • Communicator required: Red.
  • Item awarded: Energy Recovery Pills.
  • Contact needed: Yes.
  • Level difficulty: Okay. This level is considered easy but has no health bar, no Energy Recovery Pills, and no continues, making it easy to die for inexperienced players.
  • Be very careful when dropping down near the guard on the first island; a 90% chance of death if you land on his head.
  • When crossing gaps with the bionic arm, aim carefully to avoid falling.
  • The contact room in the underground base can serve as a respawn point if you die.
  • Defeating enemy soldiers in the underground base can provide health and bullets.

Side Notes & Requirements:

  • Rocket Launcher required: Must have the Rocket Launcher to enter this level.
  • Permit required: Need the Permit to enter this stage.
  • Blue & Orange Com. required: Must have both communicators to travel to this area.
  • Location of Super Joe: Complete this level to rescue Super Joe; requires the 3-Way Cannon to enter.
  • Super Joe must be saved: Save Super Joe before traveling to this stage.
  • Final stage: Complete this level to beat the game; requires completion of Areas 10 and 11 first.

Key Terminology:

  • Communicator required: Specifies the type of communicator needed to use contact rooms.
  • Item awarded: The item collected upon completing an enemy base level.
  • Item(s) found: Items discovered in neutral areas and enemy fields.
  • Contact needed: Indicates if the "Communication" option must be used in contact rooms.
  • Level difficulty: A subjective rating (Easy, Okay, Intermediate, Difficult, Horrible) for non-experienced players.

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