Detailed walkthrough for Summoners War's Mt. Runar stages 4-1 to 4-6. Learn enemy weaknesses, recommended strategies, and optimal monster setups to clear these challenging dungeons.
Walkthrough
- 1Mt. Runar 4-1: Enemies consist of Fire Pixies and Fire Harpies. Focus on bringing Water element monsters to exploit their weakness.
- 2Mt. Runar 4-2: Features Wind Inuks and Wind Epikions. Utilize Fire monsters to counter their elemental disadvantage.
- 3Mt. Runar 4-3: The stage is populated by Water Inuks and Water Epikions. Bring Wind monsters to gain an advantage.
- 4Mt. Runar 4-4: Expect Light Inuks and Light Epikions. Dark element monsters are highly effective here.
- 5Mt. Runar 4-5: Dark Inuks and Dark Epikions are the primary threats. Light element monsters will perform best.
- 6Mt. Runar 4-6: This stage features a mix of elements, often including a boss monster. Prepare a balanced team with strong damage dealers and support.
Tips
- Prioritize monsters with elemental advantages against the stage's primary threats.
- Bring a cleanser or immunity buffer if enemies inflict debuffs.
- Consider monsters with AoE (Area of Effect) attacks to speed up clears, especially in earlier stages.
- For the final stage (4-6), identify the boss's elemental type and weaknesses to tailor your team composition.
- Ensure your monsters have adequate runes to survive and deal sufficient damage.
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