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|5 B|  Silent Intens (G) |        Open Soul  (P)   |   Matchless (Danger) |
Tabletop Simulator

|5 B| Silent Intens (G) | Open Soul (P) | Matchless (Danger) |

Learn how to get the Silent Intens (G) and Open Soul (P) skills for lore ascensions in Tabletop Simulator, and the Matchless (Danger) trait.

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Learn how to get the Silent Intens (G) and Open Soul (P) skills for lore ascensions in Tabletop Simulator, and the Matchless (Danger) trait.

The fifth level skills in Tabletop Simulator offer two possibilities. For Passion (P) and Reason (R), they aid with certain Lore ascensions (Read 4.4.). Health (H) will either grant you the dancer trait, which is required for the Change Victory, or the "Dangerous" trait, which is only useful in Apostle games where physical attacks are possible.

Walkthrough
  1. 1
    Acquire the Open Soul (P) and Silent Intensity (G) skills.
  2. 2
    These skills cover (press the cover button to crouch behind walls or objects) all lore ascensions.

Tips:

  • Collection books like poetry and essays provide direct lessons. Use one for a 3-lesson boost and the other three for the final lesson.
  • Your maximum stat number is 15 (5 Health, 5 Reason, 5 Passion), though some legacies offer extras. Rituals can also convert stats.
  • Time passes constantly, costing 1 Fund every 60 seconds, or it will turn Health into hunger.
  • Hunger must be recovered with Funds or Vitality, or it disappears. Always aim to have money.
  • Start by raising your Health to II via study, as menial labor can cause injury, which can be fatal if you don't have enough Health to cover illnesses.
  • Once you have Health II and the associated skill, work with the skill and upgrade Reason. This reduces the chance of injury.
  • Fuse Vitalities into lessons. If possible, fuse two eruditions to get Reason II.
  • Do not work after creating your second Lesson, or the Skill card cannot be turned into Health III.
  • Once you reach Health III, you are immune to injury.
  • You can then choose to aim for Max Health (especially if you have Forge or Edge lore) or leave it at 3 or 4 Health, which is sufficient for the next section.
  • If pursuing the dancer trait, you must use Moth/Heart for the ascension.
  • With three Health, work with Reason and obtain the Glover position, then upgrade it after being sacked.
  • Be attentive to timers while working with Glover; you only get one chance to plead your job.
  • Use your second Reason to do extra work for promotion in the first tier of Glover.
  • Under Mr. Alder, you may have to do overtime (60+30 seconds / 2 Funds). Use Reason during overtime.
  • To deal with Alder, you can use a follower with a 5-value aspect to kill (edge), seduce (Grail), or drive him insane (Moth). Grail is recommended.
  • Alternatively, ignore Alder; there's a chance he will retire. Starting early increases these chances. If he is still alive when you get Disciples, remove him. Using only 2 Grail is unlikely to succeed.
  • While dealing with Alder, raise your other stats to Reason IV and Passion IV.
  • Use money to buy books (Petry or essays) to gain stats. Use one book for Passion/Reason IV and the other three for Passion/Reason V.
  • Only attempt the final skill-up when you have the suitable lore.
  • These actions keep you occupied during initial expeditions and follower recruitment. Most Verbs should be running by this point.
  • After Alder leaves, you become Junior. Use another Reason to get promoted to Senior.
  • The Senior job pays 3 Funds for 70 seconds, with a new annoyance and a non-retiring supervisor.
  • Deal with the new supervisor using a follower, preferably a Grail disciple. Success extends the off-time timer to 90 seconds, allowing for a commission/rite.
  • It is recommended to stay in the Senior position for a while as it is lucrative, only requires Reason, and is less penalizing for trying rites.
  • Staying longer is advised if pursuing Forge, as it consumes significant money.
  • This is a good position for early and mid-game expeditions.
  • Later, with a bank, ascend using Passion. If you reach 100 money, you can move on.
  • Warning: Do not use Passion if you have not dealt with the Young Glover, or you will receive a Mundanee Victory instead.
  • At the board, the job pays 50 seconds / 4 Funds with excellent dividends, no Reason cost, and a 100-second off-timer.

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