Learn Tabletop Simulator advanced languages like Fucine, Phrygian, Vak, and Deep Mandaic, and understand Rites for the Forge of Days victory.
- 1You will encounter many untranslated books after completing tier 3 and 4 expeditions.
- 2The Patrons can teach the four basic languages (see Read 4.3).
- 3There are four advanced languages:
- 4Fucine: Found as a book in the Key-Hunter garret (Tier 3), or taught by Teresa (costs 10 lantern, 2 SH).
- 5Phrygian: The book appears very late. It is faster to learn from Ezeem (costs 10 Grail, 2 Forge).
- 6Vak: The easiest way is to visit the Peacock Door, where you may find it.
- 7Deep Mandaic: Obtain the Bowl from Hunter's Pits (Tier 5), or learn from King Crucible (costs 10 Forge, 2 Lantern).
- 8To get the rites:
- 9Obtain the Sunset rite and use a Knock disciple for 5 Knock.
- 10Use the Lore spot for the corresponding 10+ Lore.
- 11Gain 2+ influence from the dreamworld or restlessness. Alternatively, use pigments if you have extras.
- 12For lower-level summons, use Map's Edge with Saint Agnes' icon, plus lore and influence. This will not work on large entities.
- 13Disciples can cover (press the cover button to crouch behind walls or objects) any Vault by themselves in pairs, making summons often unnecessary for killing Hunters.
- 14Summons can be used to burn off bad influences, similar to cult ascensions.
The Choice - The Ascent
This section marks the beginning of the endgame, where you aim to win the game. Strategies bifurcate from here.
The order of difficulty for endgame routes is: Forge (Power) -> Sensation -> Enlightenment -> Change -> Threshold -> Palest (Winter).
General Cults that work well on all types:
- Heart: Acts as a PR firm, scrubbing bad press. Exalts never fail at scrubbing, leading to calm playthroughs. Considered the best general cult.
- Moth: Acts as a Cleaner, deleting evidence. More aggressive than Heart but can pay dividends. Moth Exalts can clear Watcher Obstacles. The downside is Moth Residue causes Restlessness, making Dread a constant problem.
6.1. The Forge of Days - Power Victory
This is the recommended Ambition for beginners. Ascending your temptation into the Third Mark using the Work verb with the Stag Door card (requiring Forge Lore) will demand Money, which is more manageable than human victims.
Choice of Cult for Power Victory:
- Forge: A cult with the same aspect as your Victory makes the Seventh (final) mark easier with a 10 value Exalt. However, Forge is slow to start.
- Grail/Edge: These cults supply victims needed for higher-level influences for the win. Be cautious of Notoriety.
What you need to win with Forge of Days:
- Option A: 10 Lore + 12 King Crucible Summon + 15 Influence. This is the fastest route and avoids cursed expeditions. Sulochana or Crucible on the Talk verb are essential. You will need the Spider Door, so start getting prisoners.
- Option B: 14 Lore + 12 King Crucible Summon + 10 Influence. This avoids the Peacock's Door. It requires obtaining a 6 Forge influence from the Stag Door and upgrading it, or a 6 Lantern Influence. This involves juggling cards (Crucible on talk, holding the first influence is best) and is the most minimalistic.
- Option C: 14 Lore, 8 Tool/pigment, 15 Influence. For those who dislike Crucible. Obtain the malleous imperative or the Forge painting for it.
- Option E: Rite Intercalate + Forge Stuff up to 36. Rite Intercalate is a large rite with six slots instead of the usual four. It is overkill, appears in the highest vaults, and erases everything it uses. Do not use it if you plan on becoming an apostle.
Getting the Marks:
Getting the Marks has no danger as Funds raise the Mark by one (maximum of 6). You need your Desire card to have a 6 on it before you can win. Get the Third Mark as soon as possible. You should be highly promoted in glover, which can sustain you and prevent Restlessness cards from causing issues.
- When learning advanced languages, consider the cost in Lantern, SH, Grail, or Forge.
- Ezeem is likely faster for learning Phrygian than finding the book.
- The Peacock Door is the easiest way to find Vak.
- Hunter's Pits (Tier 5) or King Crucible are sources for Deep Mandaic.
- Using a Knock disciple with the Sunset rite is an efficient way to gain Knock.
- Summons can be used to burn off bad influences, but disciples can often handle Vaults alone.
- The Forge of Days victory is recommended for beginners due to its manageable Money requirement.
- Option A for Forge victory is the fastest but requires specific card interactions and prisoners.
- Option B for Forge victory avoids the Peacock's Door but requires more card juggling.
- Option C is for players who want to avoid Crucible entirely.
- Rite Intercalate is very powerful but should be avoided if aiming to become an apostle.
- Focus on getting your Desire card to a 6 before attempting to win.
- High promotion in glover can provide sustain and prevent Restlessness.
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