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Lantern or Knock on that one.
Tabletop Simulator

Lantern or Knock on that one.

Evaluate Lantern, Forge, and Edge cults in Tabletop Simulator. Lantern excels at early expeditions (7/10), Forge at obstacles (8/10), and Edge at killing.

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Evaluate Lantern, Forge, and Edge cults in Tabletop Simulator. Lantern excels at early expeditions (7/10), Forge at obstacles (8/10), and Edge at killing.

Lantern (Yellow)

The Lantern cult in Tabletop Simulator is highly beneficial for early expeditions, particularly those involving hidden doors, dangerous terrain, and curses, earning a 7/10 expedition rating. It is less useful if you plan to evade Cursed Vaults, reducing its expedition rating to 5/10. Its Lore Speed is rated 6/10, but its CB Special is a low 1/10, offering random influences that can include Fascination and potentially turning Hunters into rivals instead of making them insane. However, acquiring high-level Lantern lore early is valuable for unlocking Dream ways, which is vital for the Lantern Apostle to remove dreams at the start.

Forge (Orange)

Forge in Tabletop Simulator specializes in demolishing obstacles and navigating difficult terrain, making it excellent for fifth and sixth-tier obstacles, with an expedition rating of 8/10. Its CB Special is rated 3/10, providing money and/or pigments, which are better obtained naturally or through unnumbered stones. The Lore Speed for Forge is 4/10, and obtaining its lore can be slow, often requiring subversion from Moth to Lantern, then to Forge. It is not recommended for any Apostle or for general use.

Edge (Green)

The Edge cult in Tabletop Simulator focuses on eliminating Hunters, Annoyances, and Watchers, with Watchers being common on expeditions, giving it a 6/10 expedition rating. It also deals with the Undead. Its CB Special is rated 8/10, providing a Prisoner with added risk, useful for the Spider or your Marks. The cult suffers from abysmal lore availability (2/10 Lore Speed), and its subversion target, Forge, does not help. Dread provides Edge, and there are 10-level influences on the Ascent of Knives (Stag door) that can be utilized. It is not recommended for beginners.

Tips
  • Subverting Moth into Lantern and then into Forge can be a slow process for the Forge cult.
  • The Lantern cult's CB Special is one of the worst, offering random influences and potentially turning Hunters into rivals.
  • Edge cult's CB Special provides a Prisoner, which can be useful for specific situations.
  • If you are evading curses in Tabletop Simulator, the Lantern cult's expedition effectiveness drops from 7/10 to 5/10.
  • The Edge cult is not recommended for beginners due to its focus on killing and poor lore availability.

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