Navigate Baird Marsh in Tales of Berseria! Learn how to defeat Daemon Aifread, trigger important skits, and find all the necessary objectives. Your walkthrough starts now!
Alright, so you've just finished that skit, A Miraculous Escape. First things first, head over to the Code Red Hunt NPC chilling by the docks. He's got a bounty for you: the Millionaire, worth 7800 Gald. Grab that, then make your way towards the Inn. It's gonna trigger the skit Another Bet!.
Once that's done, you can rest up at the Inn. A little scene will play out, and then in the morning, you'll get the skit The Van Eltia in Danger. After that, find the sailor hanging out near the Inn, and then another one by the warehouse. Now, you're ready to chat with Eleanor. She'll take you over to Lionel Island, which kicks off the skit The Reaper, Adrift. From there, it's time to enter Baird Marsh.
Just follow the path for a bit. You'll eventually trigger the skit Aifread, the Daemon, and right after that, the Clashing Creeds skit will pop up. Once those are done, take the western exit.
Next, head into the northeast entrance. You'll see the save point nearby. Make your way towards the objective marker you'll see on your screen. A scene's gonna play out there.
Boss: Daemon Aifread (HP: 100387)
- Weakness: Neutral
- Resistance: Water, Earth
This guy hits hard with martial artes and a single earth malak arte. Honestly, he might feel easier than some recent bosses, but his defense is no joke. Only neutral attacks are really going to make a dent. Make sure you get him to use his Mystic Arte during the fight – it's crucial if you want that trophy for seeing all Mystic Artes in the game!
Drops: Bottomless Denore Bottle
After the fight, you'll get the skit A Glimmer of Hope. Then, find Grim to trigger the skit A Desperate Plan. After that, have a word with Benwick, and finally, you'll get the skit The Death of the Captain.
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