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Part 13
Telltale's The Walking Dead

Part 13

Navigate the critical choices and branching paths of Part 13 in Telltale's The Walking Dead, from the lake rescue to the final, impactful decisions.

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Navigate the critical choices and branching paths of Part 13 in Telltale's The Walking Dead, from the lake rescue to the final, impactful decisions.

Walkthrough
  1. 1
    Lake Rescue: Clem can either help Luke directly or cover him. Helping Luke involves a QTE and fighting off a lurker. Covering Luke means he and Bonnie fall in; smash the ice to escape. Failing to hurry can result in Luke and Bonnie's deaths.
  2. 2
    The Unfinished House: A brief chapter with a significant conversation with Jane. Dialogue choices like "He cared about you, too," "We have to move on now...", or "He was a great guy" will be remembered by Jane. Clem then helps Kenny with a truck.
  3. 3
    Making a Plan: This 3-part chapter involves Kenny working on a truck outside, an optional chat with Bonnie if she survived, and a conversation with Jane while she babysits. The chapter concludes with the group around the repaired truck, featuring two key conversations with Kenny. Dialogue choices such as "Let's sleep on it," "Jane's right," "I'm with Kenny," or "To not trust anyone," "To keep the group together," "That he doesn't have all the answers" will be remembered by Kenny.
  4. 4
    Whispers in the Dark: Thieves attempt to steal the group's belongings, including the truck. Clem faces a decision: ask to go with them or refuse. The scene concludes with Clem being shot and waking up in the truck.
  5. 5
    Fade Out: After waking up in the truck, Clem has a flashback. Upon waking again, dialogue choices like "We should go back," "Wellington is out there," or "Please stop arguing" will be remembered. At a roadblock, Kenny searches for diesel. When walkers approach, drive the truck, crash it, and shoot the zombies.
  6. 6
    Cold and Alone: A short chapter navigating a blizzard with walkers. Avoiding conflict is recommended. Clem finds the rest stop, and after a conversation with Jane, the final chapter begins.
  7. 7
    No Going Back: The climax involves a deathmatch. The crucial decision is whether to shoot Kenny or look away, which results in Jane's death. This choice leads to one of three endings:
    • Kenny Ending: If Kenny lives and Clem accompanies him, they reach Wellington. Clem can choose to stay or remain with Kenny.
  8. 8
    Jane Ending: If Jane lives and Clem accompanies her, they return to Lowe's. Clem can choose to let new survivors in or turn them away.
  9. 9
    Lonesome Ending: If both Kenny and Jane die, or Clem sides with one but doesn't accompany them, Clem and AJ go alone, attempting to camouflage themselves from a herd.

Chapter Review:

  • Over 80% of players save the baby in the first chapter.
  • About half of players help Luke at the lake.
  • Almost 95% of players do not leave with the thieves.
  • Nearly 70% of players shoot the knife-wielder in the deathmatch.
  • The majority of players go with Jane and send the survivors away at Lowe's.

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