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Part 5
Telltale's The Walking Dead

Part 5

Navigate Part 5 of Telltale's The Walking Dead, focusing on key dialogue choices with Sarah, Nick, and Alvin.

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Navigate Part 5 of Telltale's The Walking Dead, focusing on key dialogue choices with Sarah, Nick, and Alvin.

Walkthrough
  1. 1
    Return downstairs with Sarah for a scene where an intruder is at the door. This starts a lengthy dialogue. The early exchange about whether you are alone, with your dad, or have a big group matters, though most of the dialogue is fluff. A notification that "he will remember this" plays when the intruder exits.
  2. 2
    After the intruder leaves, the survivors return. The photo-related conversation is important. Taking the rap for Sarah, whether Clem snapped the photo or not, is the first major choice in the episode. The questioning changes depending on whether Clem coaxed a false identity from the stranger at the door.
  3. 3
    Choices that matter:
    • If you say "You told me to distract her" or "I took the picture," Sarah will remember that.
  4. 4
    If you say "It was Sarah's idea" or "...", Carlos will remember that.
  5. 5
    It is decided that the stranger was bad news, so the group must desert the lodge. Before leaving, you must speak with Pete/Nick.
  6. 6
    En route, speak with Rebecca. The conversation is of no importance. At the cigarette truck, check behind the rock; if at the moonshiner's shack, simply open the door.
  7. 7
    On the trail, Nick has two conversations that matter: one for tagging along in "The Killing Fields," and one for not.
  8. 8
    Choices with Nick:
    • If you say "I'm sorry about Pete," Nick will remember that.
  9. 9
    If you say "He wanted to see you," Nick will remember that.
  10. 10
    The chapter concludes with a Luke-centric reply. If you say "Yeah, I'm with you guys," Luke will remember that.
  11. 11
    In the woods, scout the area with binoculars, looking at all four points of interest. Then, have the conversations leading up to Luke's scouting expedition. Clear two zombies to gain entry. Clem can stick with the plan or attack the taller one. Success is guaranteed as long as the event doesn't time out. Wrench the hammer's claw from the cranium to continue.
  12. 12
    During the scripted event on the creaky bridge, walkers approach and Luke tumbles. Dodge the first attacker, then cripple it for a quick-time event (QE). After the next dodge and QE, the game autosaves. Grab a nearby rod and score an OHKO by attacking the head, then hand the rod to Luke to finish.
  13. 13
    Nearing the other side, an unknown rifleman approaches. The 6 conversations here do not matter.
  14. 14
    In this subchapter, the conversation with Nick at the beginning and with Alvin at the end matters. If Clem stole the watch in Chapter 1x8, she can return it to Nick here. To progress, use the survival knife to pry open the food chest in the station.
  15. 15
    Choices with Nick:
    • If you say "He wasn't gonna do anything" or "He was gonna shoot," Nick will remember that.
  16. 16
    Choices with Alvin:
    • If you say "Rebecca can have it" or "I won't lie for you," Alvin will remember that.
  17. 17
    In the Reunited chapter, talk with Luke to climb the chair lift tower. Observe any default icon, then the lights that appear. Descend to find an armed confrontation, and then find Kenny. Speak with him and everyone will gain entry to the lodge.
Tips
  • Most dialogue exchanges in Part 5 are fluff and do not significantly alter the narrative, but paying attention to specific choices regarding Sarah, Nick, and Luke can influence their memories.
  • There is no way to prevent the initial intruder from entering the house or to collect the tell-tale photo beforehand.
  • Clem cannot choose to take the photo herself and back out, nor can she take Sarah out of frame.
  • The conversation with Rebecca is surprisingly civil, even if you tried to use leverage against her earlier.
  • In the woods, picking "you're not my dad, Carlos" for some fun during the conversations before Luke's scouting expedition is an option.
  • Clem can stick with the plan or attack the taller zombie when clearing the two zombies to gain entry to the area before Luke's scouting expedition.
  • When crossing the bridge, dodging and performing quick-time events (QE) are crucial to survive the walker encounters.
  • The survival knife is used to pry open the food chest in the ski station.
  • Achievement: Moving On (after Creepy McCreeperson leaves)
  • Achievement: Over the Bridge (after clearing zombies in the woods)
  • Achievement: A Stranger (after crossing the bridge)
  • Item: Survival Knife (in The Other Side subchapter)
  • Achievement: Old Friends (after finding Kenny)

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