Navigate Part 4 of Telltale's The Walking Dead with our comprehensive guide. Discover dialogue choices, item locations, and achievements for 'Later That Night' and 'The Killing Fields'.
Walkthrough
- 11.10 - Later That Night
- This chapter is a long dialogue chain. Many conversations have no lasting impact.
- 2Key choices include:
- Accepting or refusing Nick's apology.
- 3Your response to Luke about killing Carver.
- 4Your response to Rebecca about her baby's father.
- 5The achievement 'Headed Out' is unlocked here.
- 61.11 - The Killing Fields
- Items: Binoculars, Lighter, Water Bottle
- 7Achievement: Split Decision
- 8Pete and Clem go to the brook. The relevant conversation involves Clem's response about Carver.
- 9After observing corpses, Pete asks Clem to check a dying man. You can choose to give him water or not.
- 10Lurkers attack. You must choose to save either Nick or Pete. This is the chapter's final major choice.
- To save Nick: Perform two directional dodges to reach him.
- 11To save Pete: Grab the plank and bash the attacker.
- 12Doing nothing results in Clem being bitten.
Chapter Review (All That Remains):
- Most players tried to save Christa.
- Most players slew the injured dog.
- Most players accepted Nick's apology.
- Most players did not quench the dying man's thirst.
- Players were split 50-50 on saving Pete and Nick.
02) A HOUSE DIVIDED
2.1 - Two of Us
- This chapter begins differently based on whether Clem saved Nick or Pete in the previous chapter.
- Nick Route:
- After escaping, you hole up in a shack.
- Dialogue choices include responses about Pete being bitten and whether to take a drink offered by Nick.
- The escape sequence involves zombie dodging and depends on convincing Nick to stay or leave.
- Pete Route:
- You hole up in a cigarette truck.
- Find cigarettes in a box.
- Dialogue choices include looking out for Nick.
- Escape the truck, evade zombies, and exit the clearing.
2.2 - The Intruder
- Achievement: Intruder
- Clem returns to the lodge and speaks with Carlos, who asks her to watch his daughter, Sarah.
- Dialogue choices with Carlos include whether to go with him or if he can trust Clem.
- Upstairs, Sarah is taking polaroids. Helping her is optional.
- Dialogue choices with Sarah can lead to a firearms lesson.
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