Navigate Terratech's market fluctuations with our comprehensive guide. Learn about trading, missions, and optimizing your license upgrades for maximum profit and efficiency.
Missions are a core gameplay element in TerraTech, offered at Trading Stations and assigned by various corporations. Completing these missions rewards players with blocks (via crates), Block Bucks, and Experience, which is the most efficient way to upgrade their license. Any salvage and techs provided during missions can be kept for future use.
General Information
| Mission or Corporation | Grade Requirement | Notes |
|---|---|---|
| Other | ||
| New Missions | N/A | Appears only if your mission log has no missions, directs to nearest trading station |
| Galactic Survey Organisation (GSO) | ||
| Striking Out | 2 | No other missions appear until you select this one |
| Turret Defense | 2 | Trading Stations can spawn with SCUs after this mission |
| Charlie Watchtower | 2 | Meet the commander and destroy a tower |
| SAM Site Ridge | 3 | |
| Big Yellow | 2 | Gives access to GeoCorp License |
| Race against time | 3 | Gives access to Venture License |
| Bird of Prey | 4 | Gives access to Hawkeye License |
| Back to the Future | 4 | Gives access to Better Future License |
| In Search of Science | 5 | Gives access to Reticule Research License |
| GeoCorp | ||
| Rock Creek Bridge | 3 | Ending is dependent on player actions |
| The Almighty Cube | 2 | |
| The Almighty Cube II and III | 3 | Requires completion of "The Almighty Cube" |
| Novice Harvester | 1 | Has a multiple series of 4 |
| Mineral Harvester | 2 | Has a mission for every single mineral in this order |
| Master Harvester | 3 | Requires completion of "Novice Harvester", has a multiple series of 4 |
| Venture | ||
| Plateau Run | 1 | |
| Learning to Fly | 2 | |
| Mine Island Rescue | 2 | |
| A Slippery Slope | 3 | |
| Hawkeye | ||
| Bomber Command | 2 | |
| Crowntop Hill Fort | 3 | |
| BLACK OPS | 1-3 | A series of ? missions avaliable in succession to each other |
| Better Future | ||
| Hover Race Track | 1 | |
| Anti-Gravity Race Track | 2 | |
| HUBL, BUBL & TRUBL! | 3 | |
| Better Future Hover Training Programe | 1-3 | A series of 11 missions available in succession to each other. |
| Reticule Research | ||
| Laser Laboratory | 1 | |
| Blaster Battle | 1 | |
| Tesla Base | 2 | |
| The Zero-Point Hollow | 2 | |
| Arena Challenge | 3 | |
| A Perilous Prototype | 3 |
Non-Unique Missions
These missions can appear at any trading station and are assigned by multiple corporations. They are generally available at all grade levels. Unlike Unique missions, Non-Unique missions are repeatable and can be cancelled when you are at least 500m away from the destination. Missions of various types are offered by all corporations except Reticule Research. Their difficulty scales with the player's license grade, with higher grades presenting more challenges like longer timers and stronger opponents. Hostile techs with explosive bolts will activate instantly, and only the main tech needs to be destroyed if they split. Mission-spawned enemies are allied to each other but hostile to the player and their allies, which can be exploited by luring them into fights against tougher enemies.
Races (Venture)
These missions feature multiple variations with different tracks and requirements. They generally have time limits and are failed if time runs out or the player strays too far from the track. Tracks are often generated on the spot and removed upon mission completion.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content